libSBML C++ API
5.18.0
|
This section summarizes how to read and write SBML content using the facilities provided by libSBML.
This is only a basic orientation to these essential facilities of libSBML, and is far from exhaustive in its coverage. Readers are directed to the rest of this manual for more details about using libSBML's many features and facilities. Please use the navigation bar near the top of the page and the table of contents in the left-hand column for navigating to other parts of this manual.
LibSBML provides the class SBMLDocument as a top-level container for storing SBML content and data associated with it (such as warnings and error messages). Here is a simple example to start this discussion:
The code above illustrates probably the simplest possible use of libSBML: reading a model and printing any errors or warnings encountered. The code begins with the inclusion of a single SBML header file, SBMLTypes.h, which serves to include most of the other useful libSBML individual header files. Next, in the body of the main function, the line
reads in a file and returns a pointer to an SBMLDocument object. A subsequent call to the method getNumErrors() on that object returns the number of errors encountered (if any), and a call to printErrors() method prints the errors (if any) to the C++ standard error output stream.
SBML may be read from a file or an in-memory character string into an SBMLDocument object. LibSBML defines two basic, convenient, global functions (not methods on a specific object class, but global functions in the classic C programming sense) for reading SBML:
SBMLDocument* readSBMLFromFile(const char* filename)
. This function takes a file name, attempts to read an SBML document from the file, and returns a pointer to an SBMLDocument object if successful. SBMLDocument* readSBMLFromString(const char* xml)
. This function takes a string containing XML content, attempts to read an SBML document from the string, and returns a pointer to an SBMLDocument object if successful.The model may be in any SBML Level and Version combination. LibSBML implements an unified object model for SBML that encompasses all SBML Levels, so applications generally do not need to worry about differences in syntax between these definitions of SBML when reading and writing models. (However, applications still need to be concerned about the constructs used and how they are interpreted, since there are substantial differences between SBML Level 1, Level 2, and Level 3!)
As might be deduced from the examples so far, an SBMLDocument object in libSBML represents a whole SBML model and its associated data. SBMLDocument corresponds roughly to the class SBML (respectively, Sbml) defined in the specification for SBML Level 3 (respectively, Level 2), but it does not have a direct correspondence in SBML Level 1. (Nevertheless, it is created by libSBML no matter whether the model is Level 1, Level 2 or Level 3.)
SBMLDocument is derived from SBase, so that it contains the usual SBase attributes (in SBML Level 2 and 3) of "metaid" and "sboTerm", as well as the subelements "notes" and "annotation". It also contains the attributes "level" and "version" indicating the Level and Version of the SBML content that was read. SBase (and thus its subclasses such as SBMLDocument) provides methods for querying this information:
unsigned int getLevel()
on an SBMLDocument object returns the SBML Level of the model. unsigned int getVersion()
on an SBMLDocument object returns the SBML Version within the Level of the model.Of course, the whole point of reading an SBML file or data stream is to get at the SBML model it contains. The following method allows access to the Model object within an SBML document:
Model* getModel()
on an SBMLDocument object returns a Model object representing the SBML model contained within that SBMLDocument object.SBMLDocument also acts to log any problems encountered while reading the model from the file or data stream. Whether the problems are warnings or errors, they are reported through a single common interface involving the object class SBMLError. The example earlier on this page already showed some of the methods available for accessing errors and warnings; here is a slightly more complete list:
unsigned int getNumErrors()
on an SBMLDocument object returns a count of the diagnostic messages logged while attempting to read an SBML model using either SBMLReader::readSBMLFromFile(const std::string& filename)
or SBMLReader::readSBMLFromString(const std::string& xml)
. const SBMLError* getError(unsigned int n)
returns a specific error indexed by the integer n
. (Callers should first use getNumErrors()
to get the number of errors, so that they can know the range of valid index numbers.) The SBMLError object class provides methods for assessing the severity of the problem encountered and for finding out the line and column number of where the problem occurred in the SBML input. void printErrors(std::ostream& stream = std::cerr)
on an SBMLDocument object prints all of the diagnostics to the given output stream, defaulting to the standard error stream if no stream argument is given in the call.Finally, another set of SBMLDocument methods worth mentioning in the context of reading SBML are those for running consistency-checking and validation rules on the SBML content. These methods assess whether the SBML is legal according to basic rules listed in the SBML Level 2 and Level 3 specification documents. Note that they are mostly structural checks, in the sense that they can indicate whether the SBML is properly constructed; they cannot tell if a model is nonsense. (But at least they can assess whether it's syntactically correct nonsense!).
unsigned int checkConsistency()
, invoked on an SBMLDocument object, performs a set of structural and mathematical checks on the SBML content and reports the number of failed checks (errors) encountered. Callers may use getNumErrors()
and getError(unsigned int n)
interfaces to examine the individual errors. unsigned int checkL1Compatibility()
peforms a set of semantic consistency checks on the document to establish whether it can be converted to SBML Level 1, and returns the number of failures. If all the checks succeed, it returns 0
. unsigned int checkL2v1Compatibility()
peforms a set of semantic consistency checks on the document to establish whether it can be converted to SBML Level 2 Version 1, and returns the number of failures. If all the checks succeed, it returns 0
. unsigned int checkL2v2Compatibility()
peforms a set of semantic consistency checks on the document to establish whether it can be converted to SBML Level 2 Version 2, and returns the number of failures. If all the checks succeed, it returns 0
. unsigned int checkL2v3Compatibility()
peforms a set of semantic consistency checks on the document to establish whether it can be converted to SBML Level 2 Version 3, and returns the number of failures. If all the checks succeed, it returns 0
. unsigned int checkL2v4Compatibility()
peforms a set of semantic consistency checks on the document to establish whether it can be converted to SBML Level 2 Version 4, and returns the number of failures. If all the checks succeed, it returns 0
. unsigned int checkL3v1Compatibility()
peforms a set of semantic consistency checks on the document to establish whether it can be converted to SBML Level 3 Version 1, and returns the number of failures. If all the checks succeed, it returns 0
.At the time of this release of libSBML, the most recent release of SBML is Level 3 Version 2 Core Release 1 (RC 2).
Writing SBML is, in the end, a very simple matter in libSBML. The library provides the class SBMLWriter for this purpose, and SBMLWriter offers the following methods:
bool SBMLWriter::writeSBMLToFile(const SBMLDocument* d, const std::string& filename)
writes the given SBML document to the named file and returns either true
on success or false
on failure. Reasons for failure can be, for example, that the named file could not be opened for writing. char* SBMLWriter::writeSBMLToString(const SBMLDocument* d)
writes the given SBML document to a character string and returns a pointer to it, or returns NULL
if a failure occurred. The string is owned by the caller and should be freed (using the standard C function free()
) after it is no longer needed. bool SBMLWriter::writeSBML(const SBMLDocument* d, std::ostream& stream)
writes the given SBML document to the given output stream and returns either true
on success or false
on failure.