Unsets the annotation for each element in the given SBML file.
#include <iostream>
int
main (int argc, char* argv[])
{
if (argc != 3)
{
cout << endl << "Usage: unsetAnnotation <input-filename> <output-filename>" << endl << endl;
return 1;
}
unsigned int i,j;
const char* filename = argv[1];
if(errors > 0)
{
delete document;
return errors;
}
{
{
}
{
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{
}
{
{
}
}
}
{
}
{
}
{
}
{
}
{
}
{
}
{
}
{
{
}
}
{
}
{
}
delete document;
return errors;
}