libSBML C# API
5.18.0
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This section describes libSBML's facilities for working with SBML representations of mathematical expressions.
LibSBML uses Abstract Syntax Trees (ASTs) to provide a canonical, in-memory representation for all mathematical formulas regardless of their original format (i.e., C-like infix strings or MathML). In libSBML, an AST is a collection of one or more objects of type ASTNode. An AST node in libSBML is a recursive structure containing a pointer to the node's value (which might be, for example, a number or a symbol) and a list of children nodes. Each ASTNode node may have none, one, two, or more child depending on its type. The following diagram illustrates an example of how the mathematical expression "1 + 2"
is represented as an AST with one plus node having two integer children nodes for the numbers 1
and 2
. The figure also shows the corresponding MathML 2.0 representation:
Infix | AST | MathML |
---|---|---|
1 + 2
|
<math xmlns="http://www.w3.org/1998/Math/MathML"> <apply> <plus/> <cn type="integer"> 1 </cn> <cn type="integer"> 2 </cn> </apply> </math>
|
The following are noteworthy about the AST representation in libSBML:
double
data type. This is done so that when an SBML model is read in and then written out again, the amount of change introduced by libSBML to the SBML during the round-trip activity is minimized. For many applications, the details of ASTs are irrelevant because the applications can use the text-string based translation functions such as libsbmlcs.formulaToString(), libsbmlcs.parseL3Formula(), and libsbmlcs.parseFormula(). If you find the complexity of using the AST representation of expressions too high for your purposes, perhaps the string-based functions will be more suitable.
Finally, it is worth noting that the AST and MathML handling code in libSBML remains written in C, not C++, as all of libSBML was originally written in C. Readers may occasionally wonder why some aspects are more C-like than following a C++ style, and that's the reason.
SBML Levels 2 and 3 represents mathematical expressions using MathML 2.0 (more specifically, a subset of the content portion of MathML 2.0), but most software applications using libSBML do not use MathML directly. Instead, applications generally either interact with mathematics in text-string form, or else they use the API for working with Abstract Syntax Trees (described below). LibSBML provides support for both approaches. The libSBML formula parser has been carefully engineered so that transformations from MathML to infix string notation and back is possible with a minimum of disruption to the structure of the mathematical expression.
The example below shows a simple program that, when run, takes a MathML string compiled into the program, converts it to an AST, converts that to an infix representation of the formula, compares it to the expected form of that formula, and finally translates that formula back to MathML and displays it. The output displayed on the terminal should have the same structure as the MathML it started with. The program is a simple example of using the various MathML and AST reading and writing methods, and shows that libSBML preserves the ordering and structure of the mathematical expressions.
The text-string form of mathematical formulas produced by libsbmlcs.libsbml.formulaToString() and read by libsbmlcs.libsbml.parseL3Formula() and libsbmlcs.libsbml.parseFormula() are in a simple C-inspired infix notation. It is summarized in the next section below. A formula in this text-string form therefore can be handed to a program that understands SBML mathematical expressions, or used as part of a translation system. In summary, the functions available are the following:
string
reads an AST, converts it to a text string in SBML Level 1 formula syntax, and returns it. The caller owns the character string returned and should free it after it is no longer needed. The text-string formula syntax is an infix notation essentially derived from the syntax of the C programming language and was originally used in SBML Level 1. The formula strings may contain operators, function calls, symbols, and white space characters. The allowable white space characters are tab and space. The following are illustrative examples of formulas expressed in the syntax:
The following table shows the precedence rules in this syntax. In the Class column, operand implies the construct is an operand, prefix implies the operation is applied to the following arguments, unary implies there is one argument, and binary implies there are two arguments. The values in the Precedence column show how the order of different types of operation are determined. For example, the expression a * b + c is evaluated as (a * b) + c because the *
operator has higher precedence. The Associates column shows how the order of similar precedence operations is determined; for example, a - b + c is evaluated as (a - b) + c because the +
and -
operators are left-associative. The precedence and associativity rules are taken from the C programming language, except for the symbol ^
, which is used in C for a different purpose. (Exponentiation can be invoked using either ^
or the function power
.)
Token | Operation | Class | Precedence | Associates |
---|---|---|---|---|
name | symbol reference | operand | 6 | n/a |
( expression) | expression grouping | operand | 6 | n/a |
f( ...) | function call | prefix | 6 | left |
- | negation | unary | 5 | right |
^ | power | binary | 4 | left |
* | multiplication | binary | 3 | left |
/ | divison | binary | 3 | left |
+ | addition | binary | 2 | left |
- | subtraction | binary | 2 | left |
, | argument delimiter | binary | 1 | left |
A program parsing a formula in an SBML model should assume that names appearing in the formula are the identifiers of Species, Parameter, Compartment, FunctionDefinition, or Reaction objects defined in a model. When a function call is involved, the syntax consists of a function identifier, followed by optional white space, followed by an opening parenthesis, followed by a sequence of zero or more arguments separated by commas (with each comma optionally preceded and/or followed by zero or more white space characters), followed by a closing parenthesis. There is an almost one-to-one mapping between the list of predefined functions available, and those defined in MathML. All of the MathML funcctions are recognized; this set is larger than the functions defined in SBML Level 1. In the subset of functions that overlap between MathML and SBML Level 1, there exist a few differences. The following table summarizes the differences between the predefined functions in SBML Level 1 and the MathML equivalents in SBML Level 2:
Text string formula functions | MathML equivalents in SBML Levels 2 and 3 |
---|---|
acos | arccos |
asin | arcsin |
atan | arctan |
ceil | ceiling |
log | ln |
log10(x) | log(x) or log(10, x) |
pow(x, y) | power(x, y) |
sqr(x) | power(x, 2) |
sqrt(x) | root(x) or root(2, x) |
Every ASTNode in a libSBML AST has an associated type, a value taken from a set of constants with names beginning with AST_
and defined in the interface class libsbml. The list of possible types is quite long, because it covers all the mathematical functions that are permitted in SBML's subset of MathML. The values are shown in the following table; their names hopefully evoke the construct that they represent:
|
| |
AST_UNKNOWN | AST_FUNCTION_ARCCOTH | AST_FUNCTION_POWER |
AST_PLUS | AST_FUNCTION_ARCCSC | AST_FUNCTION_ROOT |
AST_MINUS | AST_FUNCTION_ARCCSCH | AST_FUNCTION_SEC |
AST_TIMES | AST_FUNCTION_ARCSEC | AST_FUNCTION_SECH |
AST_DIVIDE | AST_FUNCTION_ARCSECH | AST_FUNCTION_SIN |
AST_POWER | AST_FUNCTION_ARCSIN | AST_FUNCTION_SINH |
AST_INTEGER | AST_FUNCTION_ARCSINH | AST_FUNCTION_TAN |
AST_REAL | AST_FUNCTION_ARCTAN | AST_FUNCTION_TANH |
AST_REAL_E | AST_FUNCTION_ARCTANH | AST_LOGICAL_AND |
AST_RATIONAL | AST_FUNCTION_CEILING | AST_LOGICAL_NOT |
AST_NAME | AST_FUNCTION_COS | AST_LOGICAL_OR |
AST_NAME_TIME | AST_FUNCTION_COSH | AST_LOGICAL_XOR |
AST_CONSTANT_E | AST_FUNCTION_COT | AST_RELATIONAL_EQ |
AST_CONSTANT_FALSE | AST_FUNCTION_COTH | AST_RELATIONAL_GEQ |
AST_CONSTANT_PI | AST_FUNCTION_CSC | AST_RELATIONAL_GT |
AST_CONSTANT_TRUE | AST_FUNCTION_CSCH | AST_RELATIONAL_LEQ |
AST_LAMBDA | AST_FUNCTION_EXP | AST_RELATIONAL_LT |
AST_FUNCTION | AST_FUNCTION_FACTORIAL | AST_RELATIONAL_NEQ |
AST_FUNCTION_ABS | AST_FUNCTION_FLOOR | |
AST_FUNCTION_ARCCOS | AST_FUNCTION_LN | |
AST_FUNCTION_ARCCOSH | AST_FUNCTION_LOG | |
AST_FUNCTION_ARCCOT | AST_FUNCTION_PIECEWISE |
There are a number of methods for interrogating the type of an ASTNode and for testing whether a node belongs to a general category of constructs. The methods are the following:
int
ASTNode.getType() returns the type of this AST node. bool
ASTNode.isConstant() returns true
if this AST node is a MathML constant (true
, false
, pi
, exponentiale
), false
otherwise. bool
ASTNode.isBoolean() returns true
if this AST node returns a boolean value (by being either a logical operator, a relational operator, or the constant true
or false
). bool
ASTNode.isFunction() returns true
if this AST node is a function (i.e., a MathML defined function such as exp
or else a function defined by a FunctionDefinition in the Model). bool
ASTNode.isInfinity() returns true
if this AST node is the special IEEE 754 value infinity. bool
ASTNode.isInteger() returns true
if this AST node is holding an integer value. bool
ASTNode.isNumber() returns true
if this AST node is holding any number. bool
ASTNode.isLambda() returns true
if this AST node is a MathML lambda
construct. bool
ASTNode.isLog10() returns true
if this AST node represents the log10
function, specifically, that its type is AST_FUNCTION_LOG
and it has two children, the first of which is an integer equal to 10. bool
ASTNode.isLogical() returns true
if this AST node is a logical operator (and
, or
, not
, xor
). bool
ASTNode.isName() returns true
if this AST node is a user-defined name or (in SBML Level 2) one of the two special csymbol
constructs "delay" or "time". bool
ASTNode.isNaN() returns true
if this AST node has the special IEEE 754 value "not a number" (NaN). bool
ASTNode.isNegInfinity() returns true
if this AST node has the special IEEE 754 value of negative infinity. bool
ASTNode.isOperator() returns true
if this AST node is an operator (e.g., +
, -
, etc.) bool
ASTNode.isPiecewise() returns true
if this AST node is the MathML piecewise
function. bool
ASTNode.isRational() returns true
if this AST node is a rational number having a numerator and a denominator. bool
ASTNode.isReal() returns true
if this AST node is a real number (specifically, AST_REAL_E
or AST_RATIONAL
). bool
ASTNode.isRelational() returns true
if this AST node is a relational operator. bool
ASTNode.isSqrt() returns true
if this AST node is the square-root operator bool
ASTNode.isUMinus() returns true
if this AST node is a unary minus. bool
ASTNode.isUnknown() returns true
if this AST node's type is unknown.Programs manipulating AST node structures should check the type of a given node before calling methods that return a value from the node. The following meethods are available for returning values from nodes:
int
ASTNode.getInteger() char
ASTNode.getCharacter() string
ASTNode.getName() int
ASTNode.getNumerator() int
ASTNode.getDenominator() double
ASTNode.getReal() double
ASTNode.getMantissa() int
ASTNode.getExponent()Finally (and rather predictably), libSBML provides methods for setting the values of AST nodes.
+
, -
, *
, /
or ^
, the node type will be to the appropriate operator type. For all other characters, the node type will be set to AST_UNKNOWN
. AST_NAME
) only if the AST node was previously an operator (isOperator() != 0
) or number (isNumber() != 0
). This allows names to be set for AST_FUNCTIONs
and the like. AST_RATIONAL
. AST_REAL
. AST_REAL_E
.The following are some miscellaneous methods for manipulating ASTs:
AST_UNKNOWN
if no type is explicitly given or the type code is unrecognized. NULL
if this node has no nth child (n > (ASTNode.getNumChildren() - 1)). NULL
if this node has no right child. that
ASTNode. AST_UNKNOWN
if the type is unrecognized.As mentioned above, applications often can avoid working with raw MathML by using either libSBML's text-string interface or the AST API. However, when needed, reading MathML content directly and creating ASTs, as well as the converse task of writing MathML, is easily done using two methods designed for this purpose:
string
writeMathMLToString(ASTNode) writes an AST to a string. The caller owns the character string returned and should free it after it is no longer needed.