libSBML Python API  5.18.0
libsbml.RenderGroup Class Reference
Inheritance diagram for libsbml.RenderGroup:
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Detailed Description

render A group of graphical primitives creating a composite.

The RenderGroup concept from the SBML Level 3 Render package is used to to create composite representations from simple primitives. The RenderGroup class is derived from GraphicalPrimitive2D and inherits all its methods and attributes. In addition to those, the class defines attributes to specify text render properties, curve decorations, an id, and a list of child elements which can be any graphical primitive or other group.

The attributes of a group are inherited by all children of the group unless they specify the attribute themselves.

See also
Text
RenderCurve

Public Member Functions

def __init__ (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def addChildElement (self, pChild)
 Adds a copy of the given element to the end of the list of children elements. More...
 
def addCVTerm (self, term, newBag=False)
 Adds a copy of the given CVTerm object to this SBML object. More...
 
def addDash (self, dash)
 Adds a new length of a dash to the 'stroke-dasharray' attribute. More...
 
def addElement (self, td)
 Adds a copy of the given Transformation2D to this RenderGroup. More...
 
def appendAnnotation (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def appendNotes (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def clearDashes (self)
 Unsets the value of the 'stroke-dasharray' attribute of this GraphicalPrimitive1D. More...
 
def clone (self)
 Creates and returns a deep copy of this RenderGroup object. More...
 
def connectToChild (self)
 
def createCurve (self)
 Creates a new RenderCurve object, adds it to this RenderGroup object and returns the RenderCurve object created. More...
 
def createEllipse (self)
 Creates a new Ellipse object, adds it to this RenderGroup object and returns the Ellipse object created. More...
 
def createGroup (self)
 Creates a new RenderGroup object, adds it to this RenderGroup object and returns the RenderGroup object created. More...
 
def createImage (self)
 Creates a new Image object, adds it to this RenderGroup object and returns the Image object created. More...
 
def createLineEnding (self)
 Creates a new LineEnding object, adds it to this RenderGroup object and returns the LineEnding object created. More...
 
def createPolygon (self)
 Creates a new Polygon object, adds it to this RenderGroup object and returns the Polygon object created. More...
 
def createRectangle (self)
 Creates a new Rectangle object, adds it to this RenderGroup object and returns the Rectangle object created. More...
 
def createText (self)
 Creates a new Text object, adds it to this RenderGroup object and returns the Text object created. More...
 
def deleteDisabledPlugins (self, recursive=True)
 Deletes all information stored in disabled plugins. More...
 
def disablePackage (self, pkgURI, pkgPrefix)
 Disables the given SBML Level 3 package on this object. More...
 
def enablePackage (self, pkgURI, pkgPrefix, flag)
 Enables or disables the given SBML Level 3 package on this object. More...
 
def getAncestorOfType (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def getAnnotation (self, args)
 Returns the content of the 'annotation' subelement of this object as a tree of XMLNode objects. More...
 
def getAnnotationString (self, args)
 Returns the content of the 'annotation' subelement of this object as a character string. More...
 
def getColumn (self)
 Returns the column number where this object first appears in the XML representation of the SBML document. More...
 
def getCVTerm (self, n)
 Returns the nth CVTerm in the list of CVTerms of this SBML object. More...
 
def getCVTerms (self, args)
 Returns a list of CVTerm objects in the annotations of this SBML object. More...
 
def getDashByIndex (self, index)
 Returns the dash at the given index of the 'stroke-dasharray' attribute. More...
 
def getDisabledPlugin (self, args)
 Returns the nth disabled plug-in object (extension interface) for an SBML Level 3 package extension. More...
 
def getElement (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def getElementByMetaId (self, metaid)
 Returns the first child element that has the given metaid, or None if no such object is found. More...
 
def getElementBySId (self, id)
 Returns the first child element that has the given id in the model-wide SId namespace, or None if no such object is found. More...
 
def getElementName (self)
 Returns the XML element name of this RenderGroup object. More...
 
def getEndHead (self)
 Returns the value of the 'endHead' attribute of this RenderGroup. More...
 
def getFill (self)
 Returns the value of the 'fill' attribute of this GraphicalPrimitive2D. More...
 
def getFillColor (self)
 Returns the value of the 'fill' attribute of this GraphicalPrimitive2D. More...
 
def getFillRule (self)
 Returns the value of the 'fill-rule' attribute of this GraphicalPrimitive2D. More...
 
def getFillRuleAsString (self)
 Returns the value of the 'fill-rule' attribute of this GraphicalPrimitive2D. More...
 
def getFontFamily (self)
 Returns the value of the 'font-family' attribute of this RenderGroup. More...
 
def getFontSize (self, args)
 Returns the value of the 'font-size' element of this RenderGroup. More...
 
def getFontStyle (self)
 Returns the value of the 'font-style' attribute of this RenderGroup. More...
 
def getFontStyleAsString (self)
 Returns the value of the 'font-style' attribute of this RenderGroup. More...
 
def getFontWeight (self)
 Returns the value of the 'font-weight' attribute of this RenderGroup. More...
 
def getFontWeightAsString (self)
 Returns the value of the 'font-weight' attribute of this RenderGroup. More...
 
def getId (self)
 Returns the value of the 'id' attribute of this GraphicalPrimitive1D. More...
 
def getIdAttribute (self)
 Returns the value of the 'id' attribute of this SBML object. More...
 
def getIdentityMatrix ()
 Returns a 3D identity matrix. More...
 
def getIdentityMatrix2D ()
 Returns a 2D identity matrix. More...
 
def getLevel (self)
 Returns the SBML Level of the SBMLDocument object containing this object. More...
 
def getLine (self)
 Returns the line number where this object first appears in the XML representation of the SBML document. More...
 
def getListOfAllElements (self, filter=None)
 Returns an SBaseList of all child SBase objects, including those nested to an arbitrary depth. More...
 
def getListOfAllElementsFromPlugins (self, filter=None)
 Returns a List of all child SBase objects contained in SBML package plug-ins. More...
 
def getListOfElements (self, args)
 Returns the ListOfDrawables from this RenderGroup. More...
 
def getMatrix (self)
 Returns the value of the 'transform' attribute of this Transformation. More...
 
def getMatrix2D (self)
 Returns the 2D matrix which is an array of float values of length 6. More...
 
def getMetaId (self)
 Returns the value of the 'metaid' attribute of this SBML object. More...
 
def getModel (self)
 Returns the Model object for the SBML Document in which the current object is located. More...
 
def getModelHistory (self, args)
 Returns the ModelHistory object, if any, attached to this object. More...
 
def getName (self)
 Returns the value of the 'name' attribute of this Transformation. More...
 
def getNamespaces (self)
 Returns a list of the XML Namespaces declared on the SBML document owning this object. More...
 
def getNotes (self, args)
 Returns the content of the 'notes' subelement of this object as a tree of XMLNode objects. More...
 
def getNotesString (self, args)
 Returns the content of the 'notes' subelement of this object as a string. More...
 
def getNumCVTerms (self)
 Returns the number of CVTerm objects in the annotations of this SBML object. More...
 
def getNumDashes (self)
 Returns the number of defined dashes in the 'stroke-dasharray' attribute. More...
 
def getNumDisabledPlugins (self)
 Returns the number of disabled plug-in objects (extension interfaces) for SBML Level 3 package extensions known. More...
 
def getNumElements (self)
 Get the number of Transformation2D objects in this RenderGroup. More...
 
def getNumPlugins (self)
 Returns the number of plug-in objects (extenstion interfaces) for SBML Level 3 package extensions known. More...
 
def getPackageCoreVersion (self)
 Returns the SBML Core Version within the SBML Level of the actual object. More...
 
def getPackageName (self)
 Returns the name of the SBML Level 3 package in which this element is defined. More...
 
def getPackageVersion (self)
 Returns the Version of the SBML Level 3 package to which this element belongs to. More...
 
def getParentSBMLObject (self, args)
 Returns the parent SBML object containing this object. More...
 
def getPlugin (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def getPrefix (self)
 Returns the XML namespace prefix of this element. More...
 
def getResourceBiologicalQualifier (self, resource)
 Returns the MIRIAM biological qualifier associated with the given resource. More...
 
def getResourceModelQualifier (self, resource)
 Returns the MIRIAM model qualifier associated with the given resource. More...
 
def getSBMLDocument (self, args)
 Returns the SBMLDocument object containing this object instance. More...
 
def getSBOTerm (self)
 Returns the integer portion of the value of the 'sboTerm' attribute of this object. More...
 
def getSBOTermAsURL (self)
 Returns the URL representation of the 'sboTerm' attribute of this object. More...
 
def getSBOTermID (self)
 Returns the string representation of the 'sboTerm' attribute of this object. More...
 
def getStartHead (self)
 Returns the value of the 'startHead' attribute of this RenderGroup. More...
 
def getStroke (self)
 Returns the value of the 'stroke' attribute of this GraphicalPrimitive1D. More...
 
def getStrokeDashArray (self)
 Returns the value of the 'stroke-dasharray' attribute of this GraphicalPrimitive1D. More...
 
def getStrokeWidth (self)
 Returns the value of the 'stroke-width' attribute of this GraphicalPrimitive1D. More...
 
def getTextAnchor (self)
 Returns the value of the 'text-anchor' attribute of this RenderGroup. More...
 
def getTextAnchorAsString (self)
 Returns the value of the 'text-anchor' attribute of this RenderGroup. More...
 
def getTransform (self, outArray)
 Returns the value of the 'transform' attribute of this Transformation. More...
 
def getTypeCode (self)
 Returns the libSBML type code for this RenderGroup object. More...
 
def getURI (self)
 Gets the namespace URI to which this element belongs to. More...
 
def getVersion (self)
 Returns the Version within the SBML Level of the SBMLDocument object containing this object. More...
 
def getVTextAnchor (self)
 Returns the value of the 'vtext-anchor' attribute of this RenderGroup. More...
 
def getVTextAnchorAsString (self)
 Returns the value of the 'vtext-anchor' attribute of this RenderGroup. More...
 
def hasRequiredAttributes (self)
 Predicate returning True if all the required attributes for this RenderGroup object have been set. More...
 
def hasRequiredElements (self)
 Predicate returning True if all the required elements for this RenderGroup object have been set. More...
 
def hasValidLevelVersionNamespaceCombination (self)
 Predicate returning true if this object's level/version and namespace values correspond to a valid SBML specification. More...
 
def insertDash (self, index, dash)
 Inserts the given integer value for the dash length at the given position. More...
 
def isEllipse (self)
 
def isImage (self)
 
def isLineEnding (self)
 
def isPackageEnabled (self, pkgName)
 Predicate returning True if the given SBML Level 3 package is enabled with this object. More...
 
def isPackageURIEnabled (self, pkgURI)
 Predicate returning True if an SBML Level 3 package with the given URI is enabled with this object. More...
 
def isPkgEnabled (self, pkgName)
 Predicate returning True if the given SBML Level 3 package is enabled with this object. More...
 
def isPkgURIEnabled (self, pkgURI)
 Predicate returning True if an SBML Level 3 package with the given URI is enabled with this object. More...
 
def isPolygon (self)
 
def isRectangle (self)
 
def isRenderCurve (self)
 
def isRenderGroup (self)
 
def isSetAnnotation (self)
 Predicate returning True if this object's 'annotation' subelement exists and has content. More...
 
def isSetDashArray (self)
 Returns True if the dash array has been set or False otherwise. More...
 
def isSetEndHead (self)
 Predicate returning True if this RenderGroup's 'endHead' attribute is set. More...
 
def isSetFill (self)
 Predicate returning True if this GraphicalPrimitive2D's 'fill' attribute is set. More...
 
def isSetFillColor (self)
 Returns True if the fill attribute is set or False otherwise. More...
 
def isSetFillRule (self)
 Predicate returning True if this GraphicalPrimitive2D's 'fill-rule' attribute is set. More...
 
def isSetFontFamily (self)
 Predicate returning True if this RenderGroup's 'font-family' attribute is set. More...
 
def isSetFontSize (self)
 Predicate returning True if this RenderGroup's 'font-size' element is set. More...
 
def isSetFontStyle (self)
 Predicate returning True if this RenderGroup's 'font-style' attribute is set. More...
 
def isSetFontWeight (self)
 Predicate returning True if this RenderGroup's 'font-weight' attribute is set. More...
 
def isSetId (self)
 Predicate returning True if this GraphicalPrimitive1D's 'id' attribute is set. More...
 
def isSetIdAttribute (self)
 Predicate returning True if this object's 'id' attribute is set. More...
 
def isSetMatrix (self)
 Returns True if the matrix has been set or False otherwise. More...
 
def isSetMetaId (self)
 Predicate returning True if this object's 'metaid' attribute is set. More...
 
def isSetModelHistory (self)
 Predicate returning True if this object has a ModelHistory object attached to it. More...
 
def isSetName (self)
 Predicate returning True if this Transformation's 'name' attribute is set. More...
 
def isSetNotes (self)
 Predicate returning True if this object's 'notes' subelement exists and has content. More...
 
def isSetSBOTerm (self)
 Predicate returning True if this object's 'sboTerm' attribute is set. More...
 
def isSetStartHead (self)
 Predicate returning True if this RenderGroup's 'startHead' attribute is set. More...
 
def isSetStroke (self)
 Predicate returning True if this GraphicalPrimitive1D's 'stroke' attribute is set. More...
 
def isSetStrokeDashArray (self)
 Predicate returning True if this GraphicalPrimitive1D's 'stroke-dasharray' attribute is set. More...
 
def isSetStrokeWidth (self)
 Predicate returning True if this GraphicalPrimitive1D's 'stroke-width' attribute is set. More...
 
def isSetTextAnchor (self)
 Predicate returning True if this RenderGroup's 'text-anchor' attribute is set. More...
 
def isSetTransform (self)
 Predicate returning True if this Transformation's 'transform' attribute is set. More...
 
def isSetUserData (self)
 Predicate returning true or false depending on whether the user data of this element has been set. More...
 
def isSetVTextAnchor (self)
 Predicate returning True if this RenderGroup's 'vtext-anchor' attribute is set. More...
 
def isText (self)
 
def matchesRequiredSBMLNamespacesForAddition (self, args)
 Returns True if this object's set of XML namespaces are a subset of the given object's XML namespaces. More...
 
def matchesSBMLNamespaces (self, args)
 Returns True if this object's set of XML namespaces are the same as the given object's XML namespaces. More...
 
def removeDash (self, index)
 Removes the dash length at the given index. More...
 
def removeElement (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def removeFromParentAndDelete (self)
 Removes this object from its parent. More...
 
def removeTopLevelAnnotationElement (self, args)
 Removes the top-level element within the 'annotation' subelement of this SBML object with the given name and optional URI. More...
 
def renameMetaIdRefs (self, oldid, newid)
 Replaces all uses of a given meta identifier attribute value with another value. More...
 
def renameSIdRefs (self, oldid, newid)
 Replaces all uses of a given SIdRef type attribute value with another value. More...
 
def renameUnitSIdRefs (self, oldid, newid)
 Replaces all uses of a given UnitSIdRef type attribute value with another value. More...
 
def replaceTopLevelAnnotationElement (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def setAnnotation (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def setDashByIndex (self, index, dash)
 Sets the integer value of the dash at the given position. More...
 
def setEndHead (self, endHead)
 Sets the value of the 'endHead' attribute of this RenderGroup. More...
 
def setFill (self, fill)
 Sets the value of the 'fill' attribute of this GraphicalPrimitive2D. More...
 
def setFillColor (self, color)
 Set fill color to the id of a color definition, the id of a gradient definition or a color value string. More...
 
def setFillRule (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def setFontFamily (self, fontFamily)
 Sets the value of the 'font-family' attribute of this RenderGroup. More...
 
def setFontSize (self, size)
 Sets the font size. More...
 
def setFontStyle (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def setFontWeight (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def setId (self, id)
 Sets the value of the 'id' attribute of this GraphicalPrimitive1D. More...
 
def setIdAttribute (self, sid)
 Sets the value of the 'id' attribute of this SBML object. More...
 
def setMatrix (self, m)
 setMatrix (float [12] m) More...
 
def setMatrix2D (self, m)
 setMatrix2D (float [6] m) More...
 
def setMetaId (self, metaid)
 Sets the value of the meta-identifier attribute of this SBML object. More...
 
def setModelHistory (self, history)
 Sets the ModelHistory of this object. More...
 
def setName (self, name)
 Sets the value of the 'name' attribute of this Transformation. More...
 
def setNamespaces (self, xmlns)
 Sets the namespaces relevant of this SBML object. More...
 
def setNotes (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def setSBOTerm (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def setStartHead (self, startHead)
 Sets the value of the 'startHead' attribute of this RenderGroup. More...
 
def setStroke (self, stroke)
 Sets the value of the 'stroke' attribute of this GraphicalPrimitive1D. More...
 
def setStrokeDashArray (self, array)
 Sets the value of the 'stroke-dasharray' attribute of this GraphicalPrimitive1D. More...
 
def setStrokeWidth (self, strokeWidth)
 Sets the value of the 'stroke-width' attribute of this GraphicalPrimitive1D. More...
 
def setTextAnchor (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def setTransform (self, inArray)
 Sets the value of the 'transform' attribute of this Transformation. More...
 
def setVTextAnchor (self, args)
 This method has multiple variants; they differ in the arguments they accept. More...
 
def setVtextAnchor (self, args)
 
def toSBML (self)
 Returns a string consisting of a partial SBML corresponding to just this object. More...
 
def toXML (self)
 Creates an XMLNode object from this RenderGroup object. More...
 
def toXMLNode (self)
 Returns this element as an XMLNode. More...
 
def unsetAnnotation (self)
 Unsets the value of the 'annotation' subelement of this SBML object. More...
 
def unsetCVTerms (self)
 Clears the list of CVTerm objects attached to this SBML object. More...
 
def unsetEndHead (self)
 Unsets the value of the 'endHead' attribute of this RenderGroup. More...
 
def unsetFill (self)
 Unsets the value of the 'fill' attribute of this GraphicalPrimitive2D. More...
 
def unsetFillRule (self)
 Unsets the value of the 'fill-rule' attribute of this GraphicalPrimitive2D. More...
 
def unsetFontFamily (self)
 Unsets the value of the 'font-family' attribute of this RenderGroup. More...
 
def unsetFontSize (self)
 Unsets the value of the 'font-size' element of this RenderGroup. More...
 
def unsetFontStyle (self)
 Unsets the value of the 'font-style' attribute of this RenderGroup. More...
 
def unsetFontWeight (self)
 Unsets the value of the 'font-weight' attribute of this RenderGroup. More...
 
def unsetId (self)
 Unsets the value of the 'id' attribute of this GraphicalPrimitive1D. More...
 
def unsetIdAttribute (self)
 Unsets the value of the 'id' attribute of this SBML object. More...
 
def unsetMatrix (self)
 Unsets the value of the 'transform' attribute of this Transformation. More...
 
def unsetMetaId (self)
 Unsets the value of the 'metaid' attribute of this SBML object. More...
 
def unsetModelHistory (self)
 Unsets the ModelHistory object attached to this object. More...
 
def unsetName (self)
 Unsets the value of the 'name' attribute of this Transformation. More...
 
def unsetNotes (self)
 Unsets the value of the 'notes' subelement of this SBML object. More...
 
def unsetSBOTerm (self)
 Unsets the value of the 'sboTerm' attribute of this SBML object. More...
 
def unsetStartHead (self)
 Unsets the value of the 'startHead' attribute of this RenderGroup. More...
 
def unsetStroke (self)
 Unsets the value of the 'stroke' attribute of this GraphicalPrimitive1D. More...
 
def unsetStrokeDashArray (self)
 Unsets the value of the 'stroke-dasharray' attribute of this GraphicalPrimitive1D. More...
 
def unsetStrokeWidth (self)
 Unsets the value of the 'stroke-width' attribute of this GraphicalPrimitive1D. More...
 
def unsetTextAnchor (self)
 Unsets the value of the 'text-anchor' attribute of this RenderGroup. More...
 
def unsetTransform (self)
 Unsets the value of the 'transform' attribute of this Transformation. More...
 
def unsetUserData (self)
 Unsets the user data of this element. More...
 
def unsetVTextAnchor (self)
 Unsets the value of the 'vtext-anchor' attribute of this RenderGroup. More...
 

Constructor & Destructor Documentation

def libsbml.RenderGroup.__init__ (   self,
  args 
)

This method has multiple variants; they differ in the arguments they accept.

__init__(long  level, long  version, long  pkgVersion)   RenderGroup
__init__(long  level, long  version)   RenderGroup
__init__(long  level)   RenderGroup
__init__()   RenderGroup
__init__(RenderPkgNamespaces renderns)   RenderGroup
__init__(XMLNode group, long  l2version=4)   RenderGroup
__init__(XMLNode group)   RenderGroup
__init__(RenderPkgNamespaces renderns, string id)   RenderGroup
__init__(RenderGroup orig)   RenderGroup

Each variant is described separately below.


Method variant with the following signature:
RenderGroup(long level = RenderExtension.getDefaultLevel(), long version = RenderExtension.getDefaultVersion(), long pkgVersion = RenderExtension.getDefaultPackageVersion())

Creates a new RenderGroup using the given SBML Level, Version and “render” package version.

Parameters
levela long integer, the SBML Level to assign to this RenderGroup.
versiona long integer, the SBML Version to assign to this RenderGroup.
pkgVersiona long integer, the SBML Render Version to assign to this RenderGroup.
Note
Attempting to add an object to an SBMLDocument having a different combination of SBML Level, Version and XML namespaces than the object itself will result in an error at the time a caller attempts to make the addition. A parent object must have compatible Level, Version and XML namespaces. (Strictly speaking, a parent may also have more XML namespaces than a child, but the reverse is not permitted.) The restriction is necessary to ensure that an SBML model has a consistent overall structure. This requires callers to manage their objects carefully, but the benefit is increased flexibility in how models can be created by permitting callers to create objects bottom-up if desired. In situations where objects are not yet attached to parents (e.g., SBMLDocument), knowledge of the intented SBML Level and Version help libSBML determine such things as whether it is valid to assign a particular value to an attribute. For packages, this means that the parent object to which this package element is being added must have been created with the package namespace, or that the package namespace was added to it, even if that parent is not a package object itself.
Owing to the way that language interfaces are created in libSBML, this documentation may show methods that define default values for parameters with text that has the form parameter = value. This is not to be intepreted as a Python keyword argument; the use of a parameter name followed by an equals sign followed by a value is only meant to indicate a default value if the argument is not provided at all. It is not a keyword in the Python sense.

Method variant with the following signature:
RenderGroup(RenderPkgNamespaces renderns, string id)

Instantiates a new RenderGroup object. All attributes are set as described for the default constructor of GraphicalPrimitive2D. All the font rendering attributes and the curve decorations are unset. The id is set to the given string.

Parameters
idthe id for the RenderGroup object.
rendernsthe RenderPkgNamespaces object.
Warning
This constructor is deprecated. The new libSBML API uses constructors that either take the SBML Level and Version, or take an SBMLNamespaces object.

Method variant with the following signature:
RenderGroup(RenderGroup orig)

Copy constructor for RenderGroup.

Parameters
origthe RenderGroup instance to copy.

Method variant with the following signature:
RenderGroup(RenderPkgNamespaces renderns)

Creates a new RenderGroup using the given RenderPkgNamespaces object.

The package namespaces object used in this constructor is derived from a SBMLNamespaces object, which encapsulates SBML Level/Version/namespaces information. It is used to communicate the SBML Level, Version, and package version and name information used in addition to SBML Level 3 Core. A common approach to using libSBML's SBMLNamespaces facilities is to create an package namespace object somewhere in a program once, then hand that object as needed to object constructors of that package that accept it as and argument, such as this one.
Parameters
rendernsthe RenderPkgNamespaces object.
Note
Attempting to add an object to an SBMLDocument having a different combination of SBML Level, Version and XML namespaces than the object itself will result in an error at the time a caller attempts to make the addition. A parent object must have compatible Level, Version and XML namespaces. (Strictly speaking, a parent may also have more XML namespaces than a child, but the reverse is not permitted.) The restriction is necessary to ensure that an SBML model has a consistent overall structure. This requires callers to manage their objects carefully, but the benefit is increased flexibility in how models can be created by permitting callers to create objects bottom-up if desired. In situations where objects are not yet attached to parents (e.g., SBMLDocument), knowledge of the intented SBML Level and Version help libSBML determine such things as whether it is valid to assign a particular value to an attribute. For packages, this means that the parent object to which this package element is being added must have been created with the package namespace, or that the package namespace was added to it, even if that parent is not a package object itself.

Method variant with the following signature:
RenderGroup(XMLNode group, long l2version=4)

Creates a new RenderGroup object from the given XMLNode object. The XMLNode object has to contain a valid XML representation of a RenderGroup object as defined in the render extension specification. This method is normally called when render information is read from a file and should normally not have to be called explicitly.

Parameters
groupthe XMLNode object reference that describes the RenderGroup object to be instantiated.
l2versionthe version of SBML Level 2 to target.

Member Function Documentation

def libsbml.RenderGroup.addChildElement (   self,
  pChild 
)

Adds a copy of the given element to the end of the list of children elements.

addChildElement(Transformation2D pChild)   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
Note
This method should be used with some caution. The fact that this method copies the object passed to it means that the caller will be left holding a physically different object instance than the one contained in this RenderGroup. Changes made to the original object instance (such as resetting attribute values) will not affect the instance in the RenderGroup. In addition, the caller should make sure to free the original object if it is no longer being used, or else a memory leak will result. Please see RenderGroup.createXXX() for methods that do not lead to these issues.
See also
createEllipse()
createRectangle()
createPolygon()
createText()
createCurve()
createImage()
def libsbml.SBase.addCVTerm (   self,
  term,
  newBag = False 
)
inherited

Adds a copy of the given CVTerm object to this SBML object.

addCVTerm(CVTerm term, bool newBag)   int
addCVTerm(CVTerm term)   int
Parameters
termthe CVTerm to assign.
newBagif True, creates a new RDF bag with the same identifier as a previous bag, and if False, adds the term to an existing RDF bag with the same type of qualifier as the term being added.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
Note
Since the CV Term uses the 'metaid' attribute of the object as a reference, if the object has no 'metaid' attribute value set, then the CVTerm will not be added.
This method should be used with some caution. The fact that this method copies the object passed to it means that the caller will be left holding a physically different object instance than the one contained inside this object. Changes made to the original object instance (such as resetting attribute values) will not affect the instance in this object. In addition, the caller should make sure to free the original object if it is no longer being used, or else a memory leak will result. Please see other methods on this class (particularly a corresponding method whose name begins with the word create) for alternatives that do not lead to these issues.
Owing to the way that language interfaces are created in libSBML, this documentation may show methods that define default values for parameters with text that has the form parameter = value. This is not to be intepreted as a Python keyword argument; the use of a parameter name followed by an equals sign followed by a value is only meant to indicate a default value if the argument is not provided at all. It is not a keyword in the Python sense.
def libsbml.GraphicalPrimitive1D.addDash (   self,
  dash 
)
inherited

Adds a new length of a dash to the 'stroke-dasharray' attribute.

addDash(long  dash)
Parameters
dashthe integer length of the dash to add to the end of the 'stroke-dasharray' attribute.
def libsbml.RenderGroup.addElement (   self,
  td 
)

Adds a copy of the given Transformation2D to this RenderGroup.

addElement(Transformation2D td)   int
Parameters
tdthe Transformation2D object to add.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
Note
This method should be used with some caution. The fact that this method copies the object passed to it means that the caller will be left holding a physically different object instance than the one contained inside this object. Changes made to the original object instance (such as resetting attribute values) will not affect the instance in this object. In addition, the caller should make sure to free the original object if it is no longer being used, or else a memory leak will result. Please see other methods on this class (particularly a corresponding method whose name begins with the word create) for alternatives that do not lead to these issues.
See also
createEllipse()
createRectangle()
createPolygon()
createText()
createCurve()
createImage()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.SBase.appendAnnotation (   self,
  args 
)
inherited

This method has multiple variants; they differ in the arguments they accept.

appendAnnotation(XMLNode annotation)   int
appendAnnotation(string annotation)   int

Each variant is described separately below.


Method variant with the following signature:
appendAnnotation(XMLNode annotation)

Appends the given annotation to the 'annotation' subelement of this object.

Whereas the SBase 'notes' subelement is a container for content to be shown directly to humans, the 'annotation' element is a container for optional software-generated content not meant to be shown to humans. Every object derived from SBase can have its own value for 'annotation'. The element's content type is XML type 'any', allowing essentially arbitrary well-formed XML data content.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

Unlike SBase.setAnnotation() or SBase.setAnnotation(), this method allows other annotations to be preserved when an application adds its own data.

Parameters
annotationan XML structure that is to be copied and appended to the content of the 'annotation' subelement of this object.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getAnnotationString()
isSetAnnotation()
setAnnotation()
setAnnotation()
appendAnnotation()
unsetAnnotation()

Method variant with the following signature:
appendAnnotation(string annotation)

Appends the given annotation to the 'annotation' subelement of this object.

Whereas the SBase 'notes' subelement is a container for content to be shown directly to humans, the 'annotation' element is a container for optional software-generated content not meant to be shown to humans. Every object derived from SBase can have its own value for 'annotation'. The element's content type is XML type 'any', allowing essentially arbitrary well-formed XML data content.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

Unlike SBase.setAnnotation() or SBase.setAnnotation(), this method allows other annotations to be preserved when an application adds its own data.

Parameters
annotationan XML string that is to be copied and appended to the content of the 'annotation' subelement of this object.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getAnnotationString()
isSetAnnotation()
setAnnotation()
setAnnotation()
appendAnnotation()
unsetAnnotation()
def libsbml.SBase.appendNotes (   self,
  args 
)
inherited

This method has multiple variants; they differ in the arguments they accept.

appendNotes(XMLNode notes)   int
appendNotes(string notes)   int

Each variant is described separately below.


Method variant with the following signature:
appendNotes(string notes)

Appends the given notes to the 'notes' subelement of this object.

The content of the parameter notes is copied.

The optional SBML element named 'notes', present on every major SBML component type, is intended as a place for storing optional information intended to be seen by humans. An example use of the 'notes' element would be to contain formatted user comments about the model element in which the 'notes' element is enclosed. Every object derived directly or indirectly from type SBase can have a separate value for 'notes', allowing users considerable freedom when adding comments to their models.

The format of 'notes' elements must be XHTML 1.0. To help verify the formatting of 'notes' content, libSBML provides the static utility method SyntaxChecker.hasExpectedXHTMLSyntax(); however, readers are urged to consult the appropriate SBML specification document for the Level and Version of their model for more in-depth explanations. The SBML Level 2 and 3 specifications have considerable detail about how 'notes' element content must be structured.

Parameters
notesan XML string that is to appended to the content of the 'notes' subelement of this object.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getNotesString()
isSetNotes()
setNotes()
setNotes()
appendNotes()
unsetNotes()
SyntaxChecker.hasExpectedXHTMLSyntax()

Method variant with the following signature:
appendNotes(XMLNode notes)

Appends the given notes to the 'notes' subelement of this object.

The content of notes is copied.

The optional SBML element named 'notes', present on every major SBML component type, is intended as a place for storing optional information intended to be seen by humans. An example use of the 'notes' element would be to contain formatted user comments about the model element in which the 'notes' element is enclosed. Every object derived directly or indirectly from type SBase can have a separate value for 'notes', allowing users considerable freedom when adding comments to their models.

The format of 'notes' elements must be XHTML 1.0. To help verify the formatting of 'notes' content, libSBML provides the static utility method SyntaxChecker.hasExpectedXHTMLSyntax(); however, readers are urged to consult the appropriate SBML specification document for the Level and Version of their model for more in-depth explanations. The SBML Level 2 and 3 specifications have considerable detail about how 'notes' element content must be structured.

Parameters
notesan XML node structure that is to appended to the content of the 'notes' subelement of this object.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getNotesString()
isSetNotes()
setNotes()
setNotes()
appendNotes()
unsetNotes()
SyntaxChecker.hasExpectedXHTMLSyntax()
def libsbml.GraphicalPrimitive1D.clearDashes (   self)
inherited

Unsets the value of the 'stroke-dasharray' attribute of this GraphicalPrimitive1D.

clearDashes()
 
def libsbml.RenderGroup.clone (   self)

Creates and returns a deep copy of this RenderGroup object.

clone()   RenderGroup
Returns
a (deep) copy of this RenderGroup object.
def libsbml.SBase.connectToChild (   self)
inherited
connectToChild()
def libsbml.RenderGroup.createCurve (   self)

Creates a new RenderCurve object, adds it to this RenderGroup object and returns the RenderCurve object created.

createCurve()   RenderCurve
Returns
a new RenderCurve object instance.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.RenderGroup.createEllipse (   self)

Creates a new Ellipse object, adds it to this RenderGroup object and returns the Ellipse object created.

createEllipse()   Ellipse
Returns
a new Ellipse object instance.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.RenderGroup.createGroup (   self)

Creates a new RenderGroup object, adds it to this RenderGroup object and returns the RenderGroup object created.

createGroup()   RenderGroup
Returns
a new RenderGroup object instance.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.RenderGroup.createImage (   self)

Creates a new Image object, adds it to this RenderGroup object and returns the Image object created.

createImage()   Image
Returns
a new Image object instance.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.RenderGroup.createLineEnding (   self)

Creates a new LineEnding object, adds it to this RenderGroup object and returns the LineEnding object created.

createLineEnding()   LineEnding
Returns
a new LineEnding object instance.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.RenderGroup.createPolygon (   self)

Creates a new Polygon object, adds it to this RenderGroup object and returns the Polygon object created.

createPolygon()   Polygon
Returns
a new Polygon object instance.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.RenderGroup.createRectangle (   self)

Creates a new Rectangle object, adds it to this RenderGroup object and returns the Rectangle object created.

createRectangle()   Rectangle
Returns
a new Rectangle object instance.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.RenderGroup.createText (   self)

Creates a new Text object, adds it to this RenderGroup object and returns the Text object created.

createText()   Text
Returns
a new Text object instance.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.SBase.deleteDisabledPlugins (   self,
  recursive = True 
)
inherited

Deletes all information stored in disabled plugins.

deleteDisabledPlugins(bool recursive)
deleteDisabledPlugins()

If the plugin is re-enabled later, it will then not have any previously-stored information.

SBML Level 3 consists of a Core definition that can be extended via optional SBML Level 3 packages. A given model may indicate that it uses one or more SBML packages, and likewise, a software tool may be able to support one or more packages. LibSBML does not come preconfigured with all possible packages included and enabled, in part because not all package specifications have been finalized. To support the ability for software systems to enable support for the Level 3 packages they choose, libSBML features a plug-in mechanism. Each SBML Level 3 package is implemented in a separate code plug-in that can be enabled by the application to support working with that SBML package. A given SBML model may thus contain not only objects defined by SBML Level 3 Core, but also objects created by libSBML plug-ins supporting additional Level 3 packages.
If a plugin is disabled, the package information it contains is no longer considered to be part of the SBML document for the purposes of searching the document or writing out the document. However, the information is still retained, so if the plugin is enabled again, the same information will once again be available, and will be written out to the final model.
Parameters
recursiveif True, the disabled information will be deleted also from all child elements, otherwise only from this SBase element.
See also
getNumDisabledPlugins()
def libsbml.SBase.disablePackage (   self,
  pkgURI,
  pkgPrefix 
)
inherited

Disables the given SBML Level 3 package on this object.

disablePackage(string pkgURI, string pkgPrefix)   int

This method disables the specified package on this object and other objects connected by child-parent links in the same SBMLDocument object.

An example of when this may be useful is during construction of model components when mixing existing and new models. Suppose your application read an SBML document containing a model that used the SBML Hierarchical Model Composition (“comp”) package, and extracted parts of that model in order to construct a new model in memory. The new, in-memory model will not accept a component drawn from an other SBMLDocument with different package namespace declarations. You could reconstruct the same namespaces in the in-memory model first, but as a shortcut, you could also disable the package namespace on the object being added. Here is a code example to help clarify this:

1 import sys
2 import os.path
3 from libsbml import *
4 
5 # We read an SBML L3V1 model that uses the 'comp' package.
6 
7 doc = readSBML('sbml-file-with-comp-elements.xml');
8 if doc.getNumErrors() > 0:
9  print('readSBML encountered errors while reading the file.')
10  doc.printErrors()
11  sys.exit(1)
12 
13 # We extract one of the species from the model.
14 
15 model = doc.getModel()
16 if model == None:
17  print('Unable to retrieve Model object')
18  sys.exit(1)
19 
20 s1 = model.getSpecies(0)
21 if s1 == None:
22  print('Unable to retrieve Species object')
23  sys.exit(1)
24 
25 # We construct a new model.
26 # This model does not use the 'comp' package.
27 
28 try:
29  newDoc = SBMLDocument(3, 1)
30 except ValueError:
31  print('Could not create SBMLDocument object')
32  sys.exit(1)
33 
34 newModel = newDoc.createModel()
35 if newModel == None:
36  print('Unable to create new Model object')
37  sys.exit(1)
38 
39 # The following would normally fail with an error, because
40 # addSpecies() would first check that the parent of the given
41 # object has namespaces declared, and will discover that s1
42 # does but newModel does not.
43 
44 # newModel.addSpecies(s1)
45 
46 # However, if we disable the 'comp' package on s1, then the
47 # call to addSpecies will work.
48 
49 compNS = 'http://www.sbml.org/sbml/level3/version1/comp/version1'
50 status = s1.disablePackage(compNS, 'comp')
51 if status != LIBSBML_OPERATION_SUCCESS:
52  print('Unable to disable package.')
53  sys.exit(1)
54 
55 newSpecies = newModel.addSpecies(s1) # This will work now.
56 if newSpecies == None:
57  print('Could not add Species') # (This will not happen,
58  sys.exit(1) # but always check errors.)
Parameters
pkgURIthe URI of the package.
pkgPrefixthe XML prefix of the package.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
enablePackage()
def libsbml.SBase.enablePackage (   self,
  pkgURI,
  pkgPrefix,
  flag 
)
inherited

Enables or disables the given SBML Level 3 package on this object.

enablePackage(string pkgURI, string pkgPrefix, bool flag)   int

This method enables the specified package on this object and other objects connected by child-parent links in the same SBMLDocument object. This method is the converse of SBase.disablePackage().

Parameters
pkgURIthe URI of the package.
pkgPrefixthe XML prefix of the package.
flagwhether to enable (True) or disable (False) the package.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
disablePackage()
def libsbml.SBase.getAncestorOfType (   self,
  args 
)
inherited

This method has multiple variants; they differ in the arguments they accept.

getAncestorOfType(int type, string pkgName)   SBase
getAncestorOfType(int type)   SBase

Each variant is described separately below.


Method variant with the following signature:
getAncestorOfType(int type, string pkgName = 'core')

Returns the first ancestor object that has the given SBML type code from the given package.

LibSBML attaches an identifying code to every kind of SBML object. These are known as SBML type codes. In the Python language interface for libSBML, the type codes are defined as static integer constants in the interface class libsbml. The names of the type codes all begin with the characters SBML_.

This method searches the tree of objects that are parents of this object, and returns the first one that has the given SBML type code from the given pkgName.

Parameters
typethe SBML type code of the object sought.
pkgName(optional) the short name of an SBML Level 3 package to which the sought-after object must belong.
Returns
the ancestor SBML object of this SBML object that corresponds to the given SBML object type code, or None if no ancestor exists.
Warning
The optional argument pkgName must be used for all type codes from SBML Level 3 packages. Otherwise, the function will search the 'core' namespace alone, not find any corresponding elements, and return None.
Note
Owing to the way that language interfaces are created in libSBML, this documentation may show methods that define default values for parameters with text that has the form parameter = value. This is not to be intepreted as a Python keyword argument; the use of a parameter name followed by an equals sign followed by a value is only meant to indicate a default value if the argument is not provided at all. It is not a keyword in the Python sense.

Method variant with the following signature:
getAncestorOfType(int type, string pkgName = 'core')

Returns the first ancestor object that has the given SBML type code from the given package.

LibSBML attaches an identifying code to every kind of SBML object. These are known as SBML type codes. In the Python language interface for libSBML, the type codes are defined as static integer constants in the interface class libsbml. The names of the type codes all begin with the characters SBML_.

This method searches the tree of objects that are parents of this object, and returns the first one that has the given SBML type code from the given pkgName.

Parameters
typethe SBML type code of the object sought.
pkgName(optional) the short name of an SBML Level 3 package to which the sought-after object must belong.
Returns
the ancestor SBML object of this SBML object that corresponds to the given SBML object type code, or None if no ancestor exists.
Warning
The optional argument pkgName must be used for all type codes from SBML Level 3 packages. Otherwise, the function will search the 'core' namespace alone, not find any corresponding elements, and return None.
Note
Owing to the way that language interfaces are created in libSBML, this documentation may show methods that define default values for parameters with text that has the form parameter = value. This is not to be intepreted as a Python keyword argument; the use of a parameter name followed by an equals sign followed by a value is only meant to indicate a default value if the argument is not provided at all. It is not a keyword in the Python sense.
def libsbml.SBase.getAnnotation (   self,
  args 
)
inherited

Returns the content of the 'annotation' subelement of this object as a tree of XMLNode objects.

getAnnotation()   XMLNode
Whereas the SBML 'notes' subelement is a container for content to be shown directly to humans, the 'annotation' element is a container for optional software-generated content not meant to be shown to humans. Every object derived from SBase can have its own value for 'annotation'. The element's content type is XML type 'any', allowing essentially arbitrary well-formed XML data content.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

The annotations returned by this method will be in XML form. LibSBML provides an object model and related interfaces for certain specific kinds of annotations, namely model history information and RDF content. See the ModelHistory, CVTerm and RDFAnnotationParser classes for more information about the facilities available.

Returns
the annotation of this SBML object as a tree of XMLNode objects.
See also
getAnnotationString()
isSetAnnotation()
setAnnotation()
setAnnotation()
appendAnnotation()
appendAnnotation()
unsetAnnotation()
def libsbml.SBase.getAnnotationString (   self,
  args 
)
inherited

Returns the content of the 'annotation' subelement of this object as a character string.

getAnnotationString()   string
Whereas the SBML 'notes' subelement is a container for content to be shown directly to humans, the 'annotation' element is a container for optional software-generated content not meant to be shown to humans. Every object derived from SBase can have its own value for 'annotation'. The element's content type is XML type 'any', allowing essentially arbitrary well-formed XML data content.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

The annotations returned by this method will be in string form. See the method getAnnotation() for a version that returns annotations in XML form.

Returns
the annotation of this SBML object as a character string.
See also
getAnnotation()
isSetAnnotation()
setAnnotation()
setAnnotation()
appendAnnotation()
appendAnnotation()
unsetAnnotation()
def libsbml.SBase.getColumn (   self)
inherited

Returns the column number where this object first appears in the XML representation of the SBML document.

getColumn()   long
Returns
the column number of this SBML object. If this object was created programmatically and not read from a file, this method will return the value 0.
Note
The column number for each construct in an SBML model is set upon reading the model. The accuracy of the column number depends on the correctness of the XML representation of the model, and on the particular XML parser library being used. The former limitation relates to the following problem: if the model is actually invalid XML, then the parser may not be able to interpret the data correctly and consequently may not be able to establish the real column number. The latter limitation is simply that different parsers seem to have their own accuracy limitations, and out of all the parsers supported by libSBML, none have been 100% accurate in all situations. (At this time, libSBML supports the use of libxml2, Expat and Xerces.)
See also
getLine()
def libsbml.SBase.getCVTerm (   self,
  n 
)
inherited

Returns the nth CVTerm in the list of CVTerms of this SBML object.

getCVTerm(long  n)   CVTerm
Parameters
nlong the index of the CVTerm to retrieve.
Returns
the nth CVTerm in the list of CVTerms for this SBML object. If the index n is invalid, None is returned.
def libsbml.SBase.getCVTerms (   self,
  args 
)
inherited

Returns a list of CVTerm objects in the annotations of this SBML object.

getCVTerms()   List *
Returns
the list of CVTerms for this SBML object.
def libsbml.GraphicalPrimitive1D.getDashByIndex (   self,
  index 
)
inherited

Returns the dash at the given index of the 'stroke-dasharray' attribute.

getDashByIndex(long  index)   long
Parameters
indexthe index of the dash length to return from the 'stroke-dasharray' attribute.
Returns
the value of the dash length from the 'stroke-dasharray' attribute at the given index, or -1 (cast to a long integer) if no such index exists.
def libsbml.SBase.getDisabledPlugin (   self,
  args 
)
inherited

Returns the nth disabled plug-in object (extension interface) for an SBML Level 3 package extension.

getDisabledPlugin(long  n)   SBasePlugin

If no such plugin exists, None is returned.

SBML Level 3 consists of a Core definition that can be extended via optional SBML Level 3 packages. A given model may indicate that it uses one or more SBML packages, and likewise, a software tool may be able to support one or more packages. LibSBML does not come preconfigured with all possible packages included and enabled, in part because not all package specifications have been finalized. To support the ability for software systems to enable support for the Level 3 packages they choose, libSBML features a plug-in mechanism. Each SBML Level 3 package is implemented in a separate code plug-in that can be enabled by the application to support working with that SBML package. A given SBML model may thus contain not only objects defined by SBML Level 3 Core, but also objects created by libSBML plug-ins supporting additional Level 3 packages.
If a plugin is disabled, the package information it contains is no longer considered to be part of the SBML document for the purposes of searching the document or writing out the document. However, the information is still retained, so if the plugin is enabled again, the same information will once again be available, and will be written out to the final model.
Parameters
nthe index of the disabled plug-in to return.
Returns
the nth disabled plug-in object (the libSBML extension interface) of a package extension. If the index n is invalid, None is returned.
See also
getNumDisabledPlugins()
getPlugin()
def libsbml.RenderGroup.getElement (   self,
  args 
)

This method has multiple variants; they differ in the arguments they accept.

getElement(long  n)   Transformation2D
getElement(string id)   Transformation2D

Each variant is described separately below.


Method variant with the following signature:
getElement(long n)

Get a Transformation2D from the RenderGroup.

Parameters
na long integer representing the index of the Transformation2D to retrieve.
Returns
the nth Transformation2D in the ListOfDrawables within this RenderGroup. If the index n is invalid, None is returned.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
createEllipse()
createRectangle()
createPolygon()
createText()
createCurve()
createImage()
getElement()
getNumElements()
removeElement()
removeElement()

Method variant with the following signature:
getElement(string id)

Returns pointer to the element with given index. If there is no such element, None is returned. Since the id on all those object is optional, this routine might not be as helpful as similar routines in other classes.

Parameters
idid of element to be returned
Returns
pointer to element with the given id or None if there is no object with that id
def libsbml.RenderGroup.getElementByMetaId (   self,
  metaid 
)

Returns the first child element that has the given metaid, or None if no such object is found.

getElementByMetaId(string metaid)   SBase
Parameters
metaida string representing the metaid attribute of the object to retrieve.
Returns
a pointer to the SBase element with the given metaid. If no such object is found this method returns None.
def libsbml.RenderGroup.getElementBySId (   self,
  id 
)

Returns the first child element that has the given id in the model-wide SId namespace, or None if no such object is found.

getElementBySId(string id)   SBase
Parameters
ida string representing the id attribute of the object to retrieve.
Returns
a pointer to the SBase element with the given id. If no such object is found, this method returns None.
def libsbml.RenderGroup.getElementName (   self)

Returns the XML element name of this RenderGroup object.

getElementName()   string

For RenderGroup, the XML element name is always 'g'.

Returns
the name of this element, i.e. 'g'.
def libsbml.RenderGroup.getEndHead (   self)

Returns the value of the 'endHead' attribute of this RenderGroup.

getEndHead()   string
Returns
the value of the 'endHead' attribute of this RenderGroup as a string.
def libsbml.GraphicalPrimitive2D.getFill (   self)
inherited

Returns the value of the 'fill' attribute of this GraphicalPrimitive2D.

getFill()   string
Returns
the value of the 'fill' attribute of this GraphicalPrimitive2D as a string.
def libsbml.GraphicalPrimitive2D.getFillColor (   self)
inherited

Returns the value of the 'fill' attribute of this GraphicalPrimitive2D.

getFillColor()   string
Returns
the value of the 'fill' attribute of this GraphicalPrimitive2D as a string.
def libsbml.GraphicalPrimitive2D.getFillRule (   self)
inherited

Returns the value of the 'fill-rule' attribute of this GraphicalPrimitive2D.

getFillRule()   int
The attribute 'fill-rule' is used to define how polygons should be filled. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'fill-rule':
  • 'nonzero': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside.

  • 'evenodd': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.

  • 'inherit': This value declares the 'insideness' of a point in the shape by declaring that the property takes the same computed value as the property for the element's parent. The inherited value, which is normally only used as a fallback value, can be clarified by setting 'inherit' explicitly. NOTE: This value is NOT in the Level 3 Version 1 Render specification, but was left out due to an oversight: the value has long been part of the codebase. It is provided here as a convenience. Elements with a fill-rule set to 'inherit' actually behave identicaly to elements without a fill-rule attribute at all, since this attribute always takes the value of a parent element if not defined explicitly.

Returns
the value of the 'fill-rule' attribute of this GraphicalPrimitive2D as an int value. The possible values returned by this method are:
def libsbml.GraphicalPrimitive2D.getFillRuleAsString (   self)
inherited

Returns the value of the 'fill-rule' attribute of this GraphicalPrimitive2D.

getFillRuleAsString()   string
The attribute 'fill-rule' is used to define how polygons should be filled. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'fill-rule':
  • 'nonzero': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside.

  • 'evenodd': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.

  • 'inherit': This value declares the 'insideness' of a point in the shape by declaring that the property takes the same computed value as the property for the element's parent. The inherited value, which is normally only used as a fallback value, can be clarified by setting 'inherit' explicitly. NOTE: This value is NOT in the Level 3 Version 1 Render specification, but was left out due to an oversight: the value has long been part of the codebase. It is provided here as a convenience. Elements with a fill-rule set to 'inherit' actually behave identicaly to elements without a fill-rule attribute at all, since this attribute always takes the value of a parent element if not defined explicitly.

Returns
the value of the 'fill-rule' attribute of this GraphicalPrimitive2D as a string. The possible values returned by this method are:
  • 'unset'
  • 'nonzero'
  • 'evenodd'
  • 'inherit'
  • '(Unknown FillRule value)'
def libsbml.RenderGroup.getFontFamily (   self)

Returns the value of the 'font-family' attribute of this RenderGroup.

getFontFamily()   string
Returns
the value of the 'font-family' attribute of this RenderGroup as a string.
def libsbml.RenderGroup.getFontSize (   self,
  args 
)

Returns the value of the 'font-size' element of this RenderGroup.

getFontSize()   RelAbsVector
Returns
the value of the 'font-size' element of this RenderGroup as a RelAbsVector.
def libsbml.RenderGroup.getFontStyle (   self)

Returns the value of the 'font-style' attribute of this RenderGroup.

getFontStyle()   int
Returns
the value of the 'font-style' attribute of this RenderGroup as a long.
The attribute 'font-style' is used to specify whether the text is to be 'normal' or 'italic'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-style':
  • 'italic', slanted print

  • 'normal', upright print

The possible values returned by this method are:

def libsbml.RenderGroup.getFontStyleAsString (   self)

Returns the value of the 'font-style' attribute of this RenderGroup.

getFontStyleAsString()   string
Returns
the value of the 'font-style' attribute of this RenderGroup as a string.
The attribute 'font-style' is used to specify whether the text is to be 'normal' or 'italic'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-style':
  • 'italic', slanted print

  • 'normal', upright print

The possible values returned by this method are:
  • 'italic'
  • 'normal'
  • '(Unknown FontStyle value)'
def libsbml.RenderGroup.getFontWeight (   self)

Returns the value of the 'font-weight' attribute of this RenderGroup.

getFontWeight()   int
Returns
the value of the 'font-weight' attribute of this RenderGroup as a long.
The attribute 'font-weight' is used to specify whether the text is to be 'normal' or 'bold'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-weight':
  • 'bold', darker and/or thicker than normal print.

  • 'normal', the typical print weight; lighter and/or thinner than 'bold'.

The possible values returned by this method are:

def libsbml.RenderGroup.getFontWeightAsString (   self)

Returns the value of the 'font-weight' attribute of this RenderGroup.

getFontWeightAsString()   string
Returns
the value of the 'font-weight' attribute of this RenderGroup as a string.
The attribute 'font-weight' is used to specify whether the text is to be 'normal' or 'bold'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-weight':
  • 'bold', darker and/or thicker than normal print.

  • 'normal', the typical print weight; lighter and/or thinner than 'bold'.

The possible values returned by this method are:
  • 'bold'
  • 'normal'
  • '(Unknown FontWeight value)'
def libsbml.GraphicalPrimitive1D.getId (   self)
inherited

Returns the value of the 'id' attribute of this GraphicalPrimitive1D.

getId()   string
Returns
the value of the 'id' attribute of this GraphicalPrimitive1D as a string.
def libsbml.SBase.getIdAttribute (   self)
inherited

Returns the value of the 'id' attribute of this SBML object.

getIdAttribute()   string
The identifier given by an object's 'id' attribute value is used to identify the object within the SBML model definition. Other objects can refer to the component using this identifier. The data type of 'id' is always SId or a type derived from that, such as UnitSId, depending on the object in question. All data types are defined as follows:
letter ::= 'a'..'z','A'..'Z'
digit  ::= '0'..'9'
idChar ::= letter | digit | '_'
SId    ::= ( letter | '_' ) idChar*
The characters ( and ) are used for grouping, the character * 'zero or more times', and the character | indicates logical 'or'. The equality of SBML identifiers is determined by an exact character sequence match; i.e., comparisons must be performed in a case-sensitive manner. This applies to all uses of SId, SIdRef, and derived types.

Users need to be aware of some important API issues that are the result of the history of SBML and libSBML. Prior to SBML Level 3 Version 2, SBML defined 'id' and 'name' attributes on only a subset of SBML objects. To simplify the work of programmers, libSBML's API provided get, set, check, and unset on the SBase object class itself instead of on individual subobject classes. This made the get/set/etc. methods uniformly available on all objects in the libSBML API. LibSBML simply returned empty strings or otherwise did not act when the methods were applied to SBML objects that were not defined by the SBML specification to have 'id' or 'name' attributes. Additional complications arose with the rule and assignment objects: InitialAssignment, EventAssignment, AssignmentRule, and RateRule. In early versions of SBML, the rule object hierarchy was different, and in addition, then as now, they possess different attributes: 'variable' (for the rules and event assignments), 'symbol' (for initial assignments), or neither (for algebraic rules). Prior to SBML Level 3 Version 2, getId() would always return an empty string, and isSetId() would always return False for objects of these classes.

With the addition of 'id' and 'name' attributes on SBase in Level 3 Version 2, it became necessary to introduce a new way to interact with the attributes more consistently in libSBML to avoid breaking backward compatibility in the behavior of the original 'id' methods. For this reason, libSBML provides four functions (getIdAttribute(), setIdAttribute(), isSetIdAttribute(), and unsetIdAttribute()) that always act on the actual 'id' attribute inherited from SBase, regardless of the object's type. These new methods should be used instead of the older getId()/setId()/etc. methods unless the old behavior is somehow necessary. Regardless of the Level and Version of the SBML, these functions allow client applications to use more generalized code in some situations (for instance, when manipulating objects that are all known to have identifiers). If the object in question does not posess an 'id' attribute according to the SBML specification for the Level and Version in use, libSBML will not allow the identifier to be set, nor will it read or write 'id' attributes for those objects.

Returns
the id of this SBML object, if set and valid for this level and version of SBML; an empty string otherwise.
Note
Because of the inconsistent behavior of this function with respect to assignments and rules, callers should use getIdAttribute() instead.
See also
setIdAttribute()
isSetIdAttribute()
unsetIdAttribute()
def libsbml.Transformation.getIdentityMatrix ( )
inherited

Returns a 3D identity matrix.

getIdentityMatrix()   float  *

The matrix contains 12 float values.

def libsbml.Transformation2D.getIdentityMatrix2D ( )
inherited

Returns a 2D identity matrix.

getIdentityMatrix2D()   float  *

The matrix contains 6 float values.

def libsbml.SBase.getLevel (   self)
inherited

Returns the SBML Level of the SBMLDocument object containing this object.

getLevel()   long
LibSBML uses the class SBMLDocument as a top-level container for storing SBML content and data associated with it (such as warnings and error messages). An SBML model in libSBML is contained inside an SBMLDocument object. SBMLDocument corresponds roughly to the class SBML defined in the SBML Level 3 and Level 2 specifications, but it does not have a direct correspondence in SBML Level 1. (But, it is created by libSBML no matter whether the model is Level 1, Level 2 or Level 3.)
Returns
the SBML level of this SBML object.
See also
getVersion()
getNamespaces()
getPackageVersion()
def libsbml.SBase.getLine (   self)
inherited

Returns the line number where this object first appears in the XML representation of the SBML document.

getLine()   long
Returns
the line number of this SBML object. If this object was created programmatically and not read from a file, this method will return the value 0.
Note
The line number for each construct in an SBML model is set upon reading the model. The accuracy of the line number depends on the correctness of the XML representation of the model, and on the particular XML parser library being used. The former limitation relates to the following problem: if the model is actually invalid XML, then the parser may not be able to interpret the data correctly and consequently may not be able to establish the real line number. The latter limitation is simply that different parsers seem to have their own accuracy limitations, and out of all the parsers supported by libSBML, none have been 100% accurate in all situations. (At this time, libSBML supports the use of libxml2, Expat and Xerces.)
See also
getColumn()
def libsbml.SBase.getListOfAllElements (   self,
  filter = None 
)
inherited

Returns an SBaseList of all child SBase objects, including those nested to an arbitrary depth.

getListOfAllElements(ElementFilter filter)   SBaseList
getListOfAllElements()   SBaseList
Returns
a list of all objects that are children of this object.
def libsbml.SBase.getListOfAllElementsFromPlugins (   self,
  filter = None 
)
inherited

Returns a List of all child SBase objects contained in SBML package plug-ins.

getListOfAllElementsFromPlugins(ElementFilter filter)   SBaseList
getListOfAllElementsFromPlugins()   SBaseList
SBML Level 3 consists of a Core definition that can be extended via optional SBML Level 3 packages. A given model may indicate that it uses one or more SBML packages, and likewise, a software tool may be able to support one or more packages. LibSBML does not come preconfigured with all possible packages included and enabled, in part because not all package specifications have been finalized. To support the ability for software systems to enable support for the Level 3 packages they choose, libSBML features a plug-in mechanism. Each SBML Level 3 package is implemented in a separate code plug-in that can be enabled by the application to support working with that SBML package. A given SBML model may thus contain not only objects defined by SBML Level 3 Core, but also objects created by libSBML plug-ins supporting additional Level 3 packages.

This method walks down the list of all SBML Level 3 packages used by this object and returns all child objects defined by those packages.

Returns
a pointer to a List of pointers to all children objects from plug-ins.
def libsbml.RenderGroup.getListOfElements (   self,
  args 
)

Returns the ListOfDrawables from this RenderGroup.

getListOfElements()   ListOfDrawables
Returns
the ListOfDrawables from this RenderGroup.
Note
The pointer that is returned by this function is not owned by the caller, but may be queried and modified. Any changes made will be reflected in any resulting SBML document containing the pointer's parent.
See also
addElement()
createEllipse()
createRectangle()
createPolygon()
createText()
createCurve()
createImage()
getElement()
getElement()
getNumElements()
removeElement()
removeElement()
def libsbml.Transformation.getMatrix (   self)
inherited

Returns the value of the 'transform' attribute of this Transformation.

getMatrix()   float  *

which is an array of float values of length 12.

Returns
a pointer to the array of numbers for the transformation.
def libsbml.Transformation2D.getMatrix2D (   self)
inherited

Returns the 2D matrix which is an array of float values of length 6.

getMatrix2D()   float  *
Returns
a pointer to the array of numbers for the 2D transformation.
def libsbml.SBase.getMetaId (   self)
inherited

Returns the value of the 'metaid' attribute of this SBML object.

getMetaId()   string
The optional attribute named 'metaid', present on every major SBML component type, is for supporting metadata annotations using RDF (Resource Description Format). The attribute value has the data type XML ID, the XML identifier type, which means each 'metaid' value must be globally unique within an SBML file. The latter point is important, because the uniqueness criterion applies across any attribute with type ID anywhere in the file, not just the 'metaid' attribute used by SBML—something to be aware of if your application-specific XML content inside the 'annotation' subelement happens to use the XML ID type. Although SBML itself specifies the use of XML ID only for the 'metaid' attribute, SBML-compatible applications should be careful if they use XML ID's in XML portions of a model that are not defined by SBML, such as in the application-specific content of the 'annotation' subelement. Finally, note that LibSBML does not provide an explicit XML ID data type; it uses ordinary character strings, which is easier for applications to support.
Returns
the meta-identifier of this SBML object.
See also
isSetMetaId()
setMetaId()
def libsbml.SBase.getModel (   self)
inherited

Returns the Model object for the SBML Document in which the current object is located.

getModel()   Model
Returns
the Model object for the SBML Document of this SBML object.
See also
getParentSBMLObject()
getSBMLDocument()
def libsbml.SBase.getModelHistory (   self,
  args 
)
inherited

Returns the ModelHistory object, if any, attached to this object.

getModelHistory()   ModelHistory
Returns
the ModelHistory object attached to this object, or None if none exist.
Note
In SBML Level 2, model history annotations were only permitted on the Model element. In SBML Level 3, they are permitted on all SBML components derived from SBase.
def libsbml.Transformation.getName (   self)
inherited

Returns the value of the 'name' attribute of this Transformation.

getName()   string
Returns
the value of the 'name' attribute of this Transformation as a string.
def libsbml.SBase.getNamespaces (   self)
inherited

Returns a list of the XML Namespaces declared on the SBML document owning this object.

getNamespaces()   XMLNamespaces

The SBMLNamespaces object encapsulates SBML Level/Version/namespaces information. It is used to communicate the SBML Level, Version, and (in Level 3) packages used in addition to SBML Level 3 Core.

Returns
the XML Namespaces associated with this SBML object, or None in certain very usual circumstances where a namespace is not set.
See also
getLevel()
getVersion()
def libsbml.SBase.getNotes (   self,
  args 
)
inherited

Returns the content of the 'notes' subelement of this object as a tree of XMLNode objects.

getNotes()   XMLNode
The optional SBML element named 'notes', present on every major SBML component type (and in SBML Level 3, the 'message' subelement of Constraint), is intended as a place for storing optional information intended to be seen by humans. An example use of the 'notes' element would be to contain formatted user comments about the model element in which the 'notes' element is enclosed. Every object derived directly or indirectly from type SBase can have a separate value for 'notes', allowing users considerable freedom when adding comments to their models.

The format of 'notes' elements conform to the definition of XHTML 1.0. However, the content cannot be entirely free-form; it must satisfy certain requirements defined in the SBML specifications for specific SBML Levels. To help verify the formatting of 'notes' content, libSBML provides the static utility method SyntaxChecker.hasExpectedXHTMLSyntax(); this method implements a verification process that lets callers check whether the content of a given XMLNode object conforms to the SBML requirements for 'notes' and 'message' structure. Developers are urged to consult the appropriate SBML specification document for the Level and Version of their model for more in-depth explanations of using 'notes' in SBML. The SBML Level 2 and 3 specifications have considerable detail about how 'notes' element content must be structured.

The 'notes' element content returned by this method will be in XML form, but libSBML does not provide an object model specifically for the content of notes. Callers will need to traverse the XML tree structure using the facilities available on XMLNode and related objects. For an alternative method of accessing the notes, see getNotesString().

Returns
the content of the 'notes' subelement of this SBML object as a tree structure composed of XMLNode objects.
See also
getNotesString()
isSetNotes()
setNotes()
setNotes()
appendNotes()
appendNotes()
unsetNotes()
SyntaxChecker.hasExpectedXHTMLSyntax()
def libsbml.SBase.getNotesString (   self,
  args 
)
inherited

Returns the content of the 'notes' subelement of this object as a string.

getNotesString()   string
The optional SBML element named 'notes', present on every major SBML component type (and in SBML Level 3, the 'message' subelement of Constraint), is intended as a place for storing optional information intended to be seen by humans. An example use of the 'notes' element would be to contain formatted user comments about the model element in which the 'notes' element is enclosed. Every object derived directly or indirectly from type SBase can have a separate value for 'notes', allowing users considerable freedom when adding comments to their models.

The format of 'notes' elements conform to the definition of XHTML 1.0. However, the content cannot be entirely free-form; it must satisfy certain requirements defined in the SBML specifications for specific SBML Levels. To help verify the formatting of 'notes' content, libSBML provides the static utility method SyntaxChecker.hasExpectedXHTMLSyntax(); this method implements a verification process that lets callers check whether the content of a given XMLNode object conforms to the SBML requirements for 'notes' and 'message' structure. Developers are urged to consult the appropriate SBML specification document for the Level and Version of their model for more in-depth explanations of using 'notes' in SBML. The SBML Level 2 and 3 specifications have considerable detail about how 'notes' element content must be structured.

For an alternative method of accessing the notes, see getNotes(), which returns the content as an XMLNode tree structure. Depending on an application's needs, one or the other method may be more convenient.

Returns
the content of the 'notes' subelement of this SBML object as a string.
See also
getNotes()
isSetNotes()
setNotes()
setNotes()
appendNotes()
appendNotes()
unsetNotes()
SyntaxChecker.hasExpectedXHTMLSyntax()
def libsbml.SBase.getNumCVTerms (   self)
inherited

Returns the number of CVTerm objects in the annotations of this SBML object.

getNumCVTerms()   long
Returns
the number of CVTerms for this SBML object.
def libsbml.GraphicalPrimitive1D.getNumDashes (   self)
inherited

Returns the number of defined dashes in the 'stroke-dasharray' attribute.

getNumDashes()   long
Returns
the number of dashes in the 'stroke-dasharray' attribute.
def libsbml.SBase.getNumDisabledPlugins (   self)
inherited

Returns the number of disabled plug-in objects (extension interfaces) for SBML Level 3 package extensions known.

getNumDisabledPlugins()   long
SBML Level 3 consists of a Core definition that can be extended via optional SBML Level 3 packages. A given model may indicate that it uses one or more SBML packages, and likewise, a software tool may be able to support one or more packages. LibSBML does not come preconfigured with all possible packages included and enabled, in part because not all package specifications have been finalized. To support the ability for software systems to enable support for the Level 3 packages they choose, libSBML features a plug-in mechanism. Each SBML Level 3 package is implemented in a separate code plug-in that can be enabled by the application to support working with that SBML package. A given SBML model may thus contain not only objects defined by SBML Level 3 Core, but also objects created by libSBML plug-ins supporting additional Level 3 packages.
If a plugin is disabled, the package information it contains is no longer considered to be part of the SBML document for the purposes of searching the document or writing out the document. However, the information is still retained, so if the plugin is enabled again, the same information will once again be available, and will be written out to the final model.
Returns
the number of disabled plug-in objects (extension interfaces) of package extensions known by this instance of libSBML.
def libsbml.RenderGroup.getNumElements (   self)
def libsbml.SBase.getNumPlugins (   self)
inherited

Returns the number of plug-in objects (extenstion interfaces) for SBML Level 3 package extensions known.

getNumPlugins()   long
SBML Level 3 consists of a Core definition that can be extended via optional SBML Level 3 packages. A given model may indicate that it uses one or more SBML packages, and likewise, a software tool may be able to support one or more packages. LibSBML does not come preconfigured with all possible packages included and enabled, in part because not all package specifications have been finalized. To support the ability for software systems to enable support for the Level 3 packages they choose, libSBML features a plug-in mechanism. Each SBML Level 3 package is implemented in a separate code plug-in that can be enabled by the application to support working with that SBML package. A given SBML model may thus contain not only objects defined by SBML Level 3 Core, but also objects created by libSBML plug-ins supporting additional Level 3 packages.
Returns
the number of plug-in objects (extension interfaces) of package extensions known by this instance of libSBML.
See also
getPlugin()
def libsbml.SBase.getPackageCoreVersion (   self)
inherited

Returns the SBML Core Version within the SBML Level of the actual object.

getPackageCoreVersion()   long
LibSBML uses the class SBMLDocument as a top-level container for storing SBML content and data associated with it (such as warnings and error messages). An SBML model in libSBML is contained inside an SBMLDocument object. SBMLDocument corresponds roughly to the class SBML defined in the SBML Level 3 and Level 2 specifications, but it does not have a direct correspondence in SBML Level 1. (But, it is created by libSBML no matter whether the model is Level 1, Level 2 or Level 3.)
Returns
the SBML core version of this SBML object.
def libsbml.SBase.getPackageName (   self)
inherited

Returns the name of the SBML Level 3 package in which this element is defined.

getPackageName()   string
Returns
the name of the SBML package in which this element is defined. The string "core" will be returned if this element is defined in SBML Level 3 Core. The string "unknown" will be returned if this element is not defined in any SBML package.
def libsbml.SBase.getPackageVersion (   self)
inherited

Returns the Version of the SBML Level 3 package to which this element belongs to.

getPackageVersion()   long
Returns
the version of the SBML Level 3 package to which this element belongs. The value 0 will be returned if this element belongs to the SBML Level 3 Core package.
See also
getLevel()
getVersion()
def libsbml.SBase.getParentSBMLObject (   self,
  args 
)
inherited

Returns the parent SBML object containing this object.

getParentSBMLObject()   SBase

This returns the immediately-containing object. This method is convenient when holding an object nested inside other objects in an SBML model.

Returns
the parent SBML object of this SBML object.
See also
getSBMLDocument()
getModel()
def libsbml.SBase.getPlugin (   self,
  args 
)
inherited

This method has multiple variants; they differ in the arguments they accept.

getPlugin(string package)   SBasePlugin
getPlugin(long  n)   SBasePlugin

Each variant is described separately below.


Method variant with the following signature:
getPlugin(long n)

Returns the nth plug-in object (extension interface) for an SBML Level 3 package extension. The returned plug-in will be the appropriate type of plugin requested: calling Model.getPlugin() will return an FbcModelPlugin; calling Parameter.getPlugin() will return CompSBasePlugin, etc.

If no such plugin exists, None is returned.

SBML Level 3 consists of a Core definition that can be extended via optional SBML Level 3 packages. A given model may indicate that it uses one or more SBML packages, and likewise, a software tool may be able to support one or more packages. LibSBML does not come preconfigured with all possible packages included and enabled, in part because not all package specifications have been finalized. To support the ability for software systems to enable support for the Level 3 packages they choose, libSBML features a plug-in mechanism. Each SBML Level 3 package is implemented in a separate code plug-in that can be enabled by the application to support working with that SBML package. A given SBML model may thus contain not only objects defined by SBML Level 3 Core, but also objects created by libSBML plug-ins supporting additional Level 3 packages.
Parameters
nthe index of the plug-in to return.
Returns
the nth plug-in object (the libSBML extension interface) of a package extension. If the index n is invalid, None is returned.
See also
getNumPlugins()
getPlugin()

Method variant with the following signature:
getPlugin(string package)

Returns a plug-in object (extension interface) for an SBML Level 3 package extension with the given package name or URI. The returned plug-in will be the appropriate type of plugin requested: calling Model.getPlugin() will return an FbcModelPlugin; calling Parameter.getPlugin() will return CompSBasePlugin, etc.

If no such plugin exists, None is returned.

SBML Level 3 consists of a Core definition that can be extended via optional SBML Level 3 packages. A given model may indicate that it uses one or more SBML packages, and likewise, a software tool may be able to support one or more packages. LibSBML does not come preconfigured with all possible packages included and enabled, in part because not all package specifications have been finalized. To support the ability for software systems to enable support for the Level 3 packages they choose, libSBML features a plug-in mechanism. Each SBML Level 3 package is implemented in a separate code plug-in that can be enabled by the application to support working with that SBML package. A given SBML model may thus contain not only objects defined by SBML Level 3 Core, but also objects created by libSBML plug-ins supporting additional Level 3 packages.
Parameters
packagethe name or URI of the package.
Returns
the plug-in object (the libSBML extension interface) of a package extension with the given package name or URI.
See also
getPlugin()
def libsbml.SBase.getPrefix (   self)
inherited

Returns the XML namespace prefix of this element.

getPrefix()   string

This reports the XML namespace prefix chosen for this class of object in the current SBML document. This may be an empty string if the component has no explicit prefix (for instance, if it is a core SBML object placed in the default SBML namespace of the document). If it is not empty, then it corresponds to the XML namespace prefix used set the object, whatever that may be in a given SBML document.

Returns
a text string representing the XML namespace prefix.
def libsbml.SBase.getResourceBiologicalQualifier (   self,
  resource 
)
inherited

Returns the MIRIAM biological qualifier associated with the given resource.

getResourceBiologicalQualifier(string resource)   long

In MIRIAM, qualifiers are an optional means of indicating the relationship between a model component and its annotations. There are two broad kinds of annotations: model and biological. The latter kind is used to qualify the relationship between a model component and a biological entity which it represents. Examples of relationships include 'is' and 'has part', but many others are possible. MIRIAM defines numerous relationship qualifiers to enable different software tools to qualify biological annotations in the same standardized way. In libSBML, the MIRIAM controlled-vocabulary annotations on an SBML model element are represented using lists of CVTerm objects, and the the MIRIAM biological qualifiers are represented using valueswhose names begin with BQB_ in the interface class libsbml.

This method searches the controlled-vocabulary annotations (i.e., the list of CVTerm objects) on the present object, then out of those that have biological qualifiers, looks for an annotation to the given resource. If such an annotation is found, it returns the type of biological qualifier associated with that resource as a valuewhose name begins with BQB_ from the interface class libsbml.

Parameters
resourcestring representing the resource; e.g., 'http://www.geneontology.org/#GO:0005892'.
Returns
the qualifier associated with the resource, or BQB_UNKNOWN if the resource does not exist.
Note
The set of MIRIAM biological qualifiers grows over time, although relatively slowly. The values are up to date with MIRIAM at the time of a given libSBML release. The set of values in list of BQB_ constants defined in libsbml may be expanded in later libSBML releases, to match the values defined by MIRIAM at that later time.
def libsbml.SBase.getResourceModelQualifier (   self,
  resource 
)
inherited

Returns the MIRIAM model qualifier associated with the given resource.

getResourceModelQualifier(string resource)   long

In MIRIAM, qualifiers are an optional means of indicating the relationship between a model component and its annotations. There are two broad kinds of annotations: model and biological. The former kind is used to qualify the relationship between a model component and another modeling object. An example qualifier is 'isDerivedFrom', to indicate that a given component of the model is derived from the modeling object represented by the referenced resource. MIRIAM defines numerous relationship qualifiers to enable different software tools to qualify model annotations in the same standardized way. In libSBML, the MIRIAM controlled-vocabulary annotations on an SBML model element are represented using lists of CVTerm objects, and the the MIRIAM model qualifiers are represented using valueswhose names begin with BQM_ in the interface class libsbml.

This method method searches the controlled-vocabulary annotations (i.e., the list of CVTerm objects) on the present object, then out of those that have model qualifiers, looks for an annotation to the given resource. If such an annotation is found, it returns the type of type of model qualifier associated with that resource as a valuewhose name begins with BQM_ from the interface class libsbml.

Parameters
resourcestring representing the resource; e.g., 'http://www.geneontology.org/#GO:0005892'.
Returns
the model qualifier type associated with the resource, or BQM_UNKNOWN if the resource does not exist.
Note
The set of MIRIAM model qualifiers grows over time, although relatively slowly. The values are up to date with MIRIAM at the time of a given libSBML release. The set of values in list of BQM_ constants defined in libsbml may be expanded in later libSBML releases, to match the values defined by MIRIAM at that later time.
def libsbml.SBase.getSBMLDocument (   self,
  args 
)
inherited

Returns the SBMLDocument object containing this object instance.

getSBMLDocument()   SBMLDocument
LibSBML uses the class SBMLDocument as a top-level container for storing SBML content and data associated with it (such as warnings and error messages). An SBML model in libSBML is contained inside an SBMLDocument object. SBMLDocument corresponds roughly to the class SBML defined in the SBML Level 3 and Level 2 specifications, but it does not have a direct correspondence in SBML Level 1. (But, it is created by libSBML no matter whether the model is Level 1, Level 2 or Level 3.)

This method allows the caller to obtain the SBMLDocument for the current object.

Returns
the parent SBMLDocument object of this SBML object.
See also
getParentSBMLObject()
getModel()
def libsbml.SBase.getSBOTerm (   self)
inherited

Returns the integer portion of the value of the 'sboTerm' attribute of this object.

getSBOTerm()   int
Beginning with SBML Level 2 Version 2, objects derived from SBase have an optional attribute named 'sboTerm' for supporting the use of the Systems Biology Ontology. In SBML proper, the data type of the attribute is a string of the form 'SBO:NNNNNNN', where 'NNNNNNN' is a seven digit integer number; libSBML simplifies the representation by only storing the 'NNNNNNN' integer portion. Thus, in libSBML, the 'sboTerm' attribute on SBase has data type int, and SBO identifiers are stored simply as integers.
SBO terms are a type of optional annotation, and each different class of SBML object derived from SBase imposes its own requirements about the values permitted for 'sboTerm'. More details can be found in SBML specifications for Level 2 Version 2 and above.
Returns
the value of the 'sboTerm' attribute as an integer, or -1 if the value is not set.
def libsbml.SBase.getSBOTermAsURL (   self)
inherited

Returns the URL representation of the 'sboTerm' attribute of this object.

getSBOTermAsURL()   string

This method returns the entire SBO identifier as a text string in the form http://identifiers.org/biomodels.sbo/SBO:NNNNNNN'.

SBO terms are a type of optional annotation, and each different class of SBML object derived from SBase imposes its own requirements about the values permitted for 'sboTerm'. More details can be found in SBML specifications for Level 2 Version 2 and above.
Returns
the value of the 'sboTerm' attribute as an identifiers.org URL, or an empty string if the value is not set.
def libsbml.SBase.getSBOTermID (   self)
inherited

Returns the string representation of the 'sboTerm' attribute of this object.

getSBOTermID()   string
Beginning with SBML Level 2 Version 2, objects derived from SBase have an optional attribute named 'sboTerm' for supporting the use of the Systems Biology Ontology. In SBML proper, the data type of the attribute is a string of the form 'SBO:NNNNNNN', where 'NNNNNNN' is a seven digit integer number; libSBML simplifies the representation by only storing the 'NNNNNNN' integer portion. Thus, in libSBML, the 'sboTerm' attribute on SBase has data type int, and SBO identifiers are stored simply as integers.
SBO terms are a type of optional annotation, and each different class of SBML object derived from SBase imposes its own requirements about the values permitted for 'sboTerm'. More details can be found in SBML specifications for Level 2 Version 2 and above.
Returns
the value of the 'sboTerm' attribute as a string (its value will be of the form 'SBO:NNNNNNN'), or an empty string if the value is not set.
def libsbml.RenderGroup.getStartHead (   self)

Returns the value of the 'startHead' attribute of this RenderGroup.

getStartHead()   string
Returns
the value of the 'startHead' attribute of this RenderGroup as a string.
def libsbml.GraphicalPrimitive1D.getStroke (   self)
inherited

Returns the value of the 'stroke' attribute of this GraphicalPrimitive1D.

getStroke()   string
Returns
the value of the 'stroke' attribute of this GraphicalPrimitive1D as a string.
def libsbml.GraphicalPrimitive1D.getStrokeDashArray (   self)
inherited

Returns the value of the 'stroke-dasharray' attribute of this GraphicalPrimitive1D.

getStrokeDashArray()   std::vector< long  >  &
Note
the value of the 'stroke-dasharray' attribute of this GraphicalPrimitive1D is returned in the argument array.
def libsbml.GraphicalPrimitive1D.getStrokeWidth (   self)
inherited

Returns the value of the 'stroke-width' attribute of this GraphicalPrimitive1D.

getStrokeWidth()   float
Returns
the value of the 'stroke-width' attribute of this GraphicalPrimitive1D as a float.
def libsbml.RenderGroup.getTextAnchor (   self)

Returns the value of the 'text-anchor' attribute of this RenderGroup.

getTextAnchor()   int
Returns
the value of the 'text-anchor' attribute of this RenderGroup as a long.
The attribute 'text-anchor' is used to specify the horizontal alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'text-anchor':
  • 'start', the start of the text is aligned to the horizontal center of the box.

  • 'middle', the horizontal center of the text is aligned to the horizontal center of the box.

  • 'end', the end of the text is aligned to the horizontal center of the box.

The possible values returned by this method are:

def libsbml.RenderGroup.getTextAnchorAsString (   self)

Returns the value of the 'text-anchor' attribute of this RenderGroup.

getTextAnchorAsString()   string
Returns
the value of the 'text-anchor' attribute of this RenderGroup as a string.
The attribute 'text-anchor' is used to specify the horizontal alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'text-anchor':
  • 'start', the start of the text is aligned to the horizontal center of the box.

  • 'middle', the horizontal center of the text is aligned to the horizontal center of the box.

  • 'end', the end of the text is aligned to the horizontal center of the box.

The possible values returned by this method are:
  • 'start'
  • 'middle'
  • 'end'
  • '(Unknown HTextAnchor value)'
def libsbml.Transformation.getTransform (   self,
  outArray 
)
inherited

Returns the value of the 'transform' attribute of this Transformation.

getTransform (float * outArray)
Parameters
outArrayfloat* array that will be used to return the value of the 'transform' attribute of this Transformation.
Note
the value of the 'transform' attribute of this Transformation is returned in the argument array.
def libsbml.RenderGroup.getTypeCode (   self)

Returns the libSBML type code for this RenderGroup object.

getTypeCode()   int
LibSBML attaches an identifying code to every kind of SBML object. These are integer constants known as SBML type codes. The names of all the codes begin with the characters SBML_. In the Python language interface for libSBML, the type codes are defined as static integer constants in the interface class libsbml. Note that different Level 3 package plug-ins may use overlapping type codes; to identify the package to which a given object belongs, call the SBase.getPackageName() method on the object.

The exception to this is lists: all SBML-style list elements have the type SBML_LIST_OF, regardless of what package they are from.

Returns
the SBML type code for this object: SBML_RENDER_GROUP.
Warning
The specific integer values of the possible type codes may be reused by different libSBML plug-ins for SBML Level 3. packages, To fully identify the correct code, it is necessary to invoke both getPackageName() and getTypeCode() (or ListOf.getItemTypeCode()).
See also
getElementName()
getPackageName()
def libsbml.SBase.getURI (   self)
inherited

Gets the namespace URI to which this element belongs to.

getURI()   string

For example, all elements that belong to SBML Level 3 Version 1 Core must would have the URI 'http://www.sbml.org/sbml/level3/version1/core'; all elements that belong to Layout Extension Version 1 for SBML Level 3 Version 1 Core must would have the URI 'http://www.sbml.org/sbml/level3/version1/layout/version1'.

This function first returns the URI for this element by looking into the SBMLNamespaces object of the document with the its package name. If not found, it will then look for the namespace associated with the element itself.

Returns
the URI of this element, as a text string.
See also
getSBMLDocument()
getPackageName()
def libsbml.SBase.getVersion (   self)
inherited

Returns the Version within the SBML Level of the SBMLDocument object containing this object.

getVersion()   long
LibSBML uses the class SBMLDocument as a top-level container for storing SBML content and data associated with it (such as warnings and error messages). An SBML model in libSBML is contained inside an SBMLDocument object. SBMLDocument corresponds roughly to the class SBML defined in the SBML Level 3 and Level 2 specifications, but it does not have a direct correspondence in SBML Level 1. (But, it is created by libSBML no matter whether the model is Level 1, Level 2 or Level 3.)
Returns
the SBML version of this SBML object.
See also
getLevel()
getNamespaces()
def libsbml.RenderGroup.getVTextAnchor (   self)

Returns the value of the 'vtext-anchor' attribute of this RenderGroup.

getVTextAnchor()   int
Returns
the value of the 'vtext-anchor' attribute of this RenderGroup as a long.
The attribute 'vtext-anchor' is used to specify the vertical alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'vtext-anchor':
  • 'top', the top of the text is aligned to the vertical center of the box.

  • 'middle', the vertical center of the text is aligned with the vertical center of the box.

  • 'bottom', the bottom of the text (i.e. the very bottom of any descending letter like 'y' or 'p') is aligned with the vertical center of the box.

  • 'baseline', the baseline of the text (i.e. the bottom of any non-descending letter like 'a' or e') is aligned with the vertical center of the box.

The possible values returned by this method are:

def libsbml.RenderGroup.getVTextAnchorAsString (   self)

Returns the value of the 'vtext-anchor' attribute of this RenderGroup.

getVTextAnchorAsString()   string
Returns
the value of the 'vtext-anchor' attribute of this RenderGroup as a string.
The attribute 'vtext-anchor' is used to specify the vertical alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'vtext-anchor':
  • 'top', the top of the text is aligned to the vertical center of the box.

  • 'middle', the vertical center of the text is aligned with the vertical center of the box.

  • 'bottom', the bottom of the text (i.e. the very bottom of any descending letter like 'y' or 'p') is aligned with the vertical center of the box.

  • 'baseline', the baseline of the text (i.e. the bottom of any non-descending letter like 'a' or e') is aligned with the vertical center of the box.

The possible values returned by this method are:
  • 'top'
  • 'middle'
  • 'bottom'
  • 'baseline'
  • '(Unknown VTextAnchor value)'
def libsbml.RenderGroup.hasRequiredAttributes (   self)

Predicate returning True if all the required attributes for this RenderGroup object have been set.

hasRequiredAttributes()   bool
Returns
True to indicate that all the required attributes of this RenderGroup have been set, otherwise False is returned.
def libsbml.RenderGroup.hasRequiredElements (   self)

Predicate returning True if all the required elements for this RenderGroup object have been set.

hasRequiredElements()   bool
Returns
True to indicate that all the required elements of this RenderGroup have been set, otherwise False is returned.
Note
The required elements for the RenderGroup object are:
def libsbml.SBase.hasValidLevelVersionNamespaceCombination (   self)
inherited

Predicate returning true if this object's level/version and namespace values correspond to a valid SBML specification.

hasValidLevelVersionNamespaceCombination()   bool

The valid combinations of SBML Level, Version and Namespace as of this release of libSBML are the following:

  • Level 1 Version 2: http://www.sbml.org/sbml/level1
  • Level 2 Version 1: http://www.sbml.org/sbml/level2
  • Level 2 Version 2: http://www.sbml.org/sbml/level2/version2
  • Level 2 Version 3: http://www.sbml.org/sbml/level2/version3
  • Level 2 Version 4: http://www.sbml.org/sbml/level2/version4
  • Level 3 Version 1 Core: http://www.sbml.org/sbml/level3/version1/core
Returns
true if the level, version and namespace values of this SBML object correspond to a valid set of values, false otherwise.
def libsbml.GraphicalPrimitive1D.insertDash (   self,
  index,
  dash 
)
inherited

Inserts the given integer value for the dash length at the given position.

insertDash(long  index, long  dash)
Parameters
indexthe index of the dash length at which the new dash is to be inserted in the 'stroke-dasharray' attribute. The function will fail silently if no such index exists.
dashthe integer length to set the inserted dash to.
def libsbml.GraphicalPrimitive2D.isEllipse (   self)
inherited
isEllipse()   bool
 

Predicate returning True if this abstract GraphicalPrimitive2D is of type Ellipse

Returns
True if this abstract GraphicalPrimitive2D is of type Ellipse, False otherwise
def libsbml.Transformation2D.isImage (   self)
inherited
isImage()   bool
 

Predicate returning True if this abstract Transformation2D is of type Image

Returns
True if this abstract Transformation2D is of type Image, False otherwise
def libsbml.GraphicalPrimitive2D.isLineEnding (   self)
inherited
isLineEnding()   bool
 

Predicate returning True if this abstract GraphicalPrimitive2D is of type LineEnding

Returns
True if this abstract GraphicalPrimitive2D is of type LineEnding, False otherwise
def libsbml.SBase.isPackageEnabled (   self,
  pkgName 
)
inherited

Predicate returning True if the given SBML Level 3 package is enabled with this object.

isPackageEnabled(string pkgName)   bool

The search ignores the package version.

Parameters
pkgNamethe name of the package.
Returns
True if the given package is enabled within this object, False otherwise.
See also
isPackageURIEnabled()
def libsbml.SBase.isPackageURIEnabled (   self,
  pkgURI 
)
inherited

Predicate returning True if an SBML Level 3 package with the given URI is enabled with this object.

isPackageURIEnabled(string pkgURI)   bool
Parameters
pkgURIthe URI of the package.
Returns
True if the given package is enabled within this object, False otherwise.
See also
isPackageEnabled()
def libsbml.SBase.isPkgEnabled (   self,
  pkgName 
)
inherited

Predicate returning True if the given SBML Level 3 package is enabled with this object.

isPkgEnabled(string pkgName)   bool

The search ignores the package version.

Parameters
pkgNamethe name of the package.
Returns
True if the given package is enabled within this object, False otherwise.
See also
isPkgURIEnabled()
def libsbml.SBase.isPkgURIEnabled (   self,
  pkgURI 
)
inherited

Predicate returning True if an SBML Level 3 package with the given URI is enabled with this object.

isPkgURIEnabled(string pkgURI)   bool
Parameters
pkgURIthe URI of the package.
Returns
True if the given package is enabled within this object, False otherwise.
See also
isPkgEnabled()
def libsbml.GraphicalPrimitive2D.isPolygon (   self)
inherited
isPolygon()   bool
 

Predicate returning True if this abstract GraphicalPrimitive2D is of type Polygon

Returns
True if this abstract GraphicalPrimitive2D is of type Polygon, False otherwise
def libsbml.GraphicalPrimitive2D.isRectangle (   self)
inherited
isRectangle()   bool
 

Predicate returning True if this abstract GraphicalPrimitive2D is of type Rectangle

Returns
True if this abstract GraphicalPrimitive2D is of type Rectangle, False otherwise
def libsbml.GraphicalPrimitive1D.isRenderCurve (   self)
inherited
isRenderCurve()   bool
 

Predicate returning True if this abstract GraphicalPrimitive1D is of type RenderCurve

Returns
True if this abstract GraphicalPrimitive1D is of type Text, False otherwise
def libsbml.GraphicalPrimitive2D.isRenderGroup (   self)
inherited
isRenderGroup()   bool
 

Predicate returning True if this abstract GraphicalPrimitive2D is of type RenderGroup

Returns
True if this abstract GraphicalPrimitive2D is of type RenderGroup, False otherwise
def libsbml.SBase.isSetAnnotation (   self)
inherited

Predicate returning True if this object's 'annotation' subelement exists and has content.

isSetAnnotation()   bool

Whereas the SBase 'notes' subelement is a container for content to be shown directly to humans, the 'annotation' element is a container for optional software-generated content not meant to be shown to humans. Every object derived from SBase can have its own value for 'annotation'. The element's content type is XML type 'any', allowing essentially arbitrary well-formed XML data content.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

Returns
True if a 'annotation' subelement exists, False otherwise.
See also
getAnnotation()
getAnnotationString()
setAnnotation()
setAnnotation()
appendAnnotation()
appendAnnotation()
unsetAnnotation()
def libsbml.GraphicalPrimitive1D.isSetDashArray (   self)
inherited

Returns True if the dash array has been set or False otherwise.

isSetDashArray()   bool

The array is considered set if it is not empty and if the first entry is not NaN.

Returns
True if the stroke-dasharray is set, False otherwise.
def libsbml.RenderGroup.isSetEndHead (   self)

Predicate returning True if this RenderGroup's 'endHead' attribute is set.

isSetEndHead()   bool
Returns
True if this RenderGroup's 'endHead' attribute has been set, otherwise False is returned.
def libsbml.GraphicalPrimitive2D.isSetFill (   self)
inherited

Predicate returning True if this GraphicalPrimitive2D's 'fill' attribute is set.

isSetFill()   bool
Returns
True if this GraphicalPrimitive2D's 'fill' attribute has been set, otherwise False is returned.
def libsbml.GraphicalPrimitive2D.isSetFillColor (   self)
inherited

Returns True if the fill attribute is set or False otherwise.

isSetFillColor()   bool

The fill attribute is considered set if the string is not empty.

Returns
True if the fill color is set.
def libsbml.GraphicalPrimitive2D.isSetFillRule (   self)
inherited

Predicate returning True if this GraphicalPrimitive2D's 'fill-rule' attribute is set.

isSetFillRule()   bool
The attribute 'fill-rule' is used to define how polygons should be filled. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'fill-rule':
  • 'nonzero': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside.

  • 'evenodd': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.

  • 'inherit': This value declares the 'insideness' of a point in the shape by declaring that the property takes the same computed value as the property for the element's parent. The inherited value, which is normally only used as a fallback value, can be clarified by setting 'inherit' explicitly. NOTE: This value is NOT in the Level 3 Version 1 Render specification, but was left out due to an oversight: the value has long been part of the codebase. It is provided here as a convenience. Elements with a fill-rule set to 'inherit' actually behave identicaly to elements without a fill-rule attribute at all, since this attribute always takes the value of a parent element if not defined explicitly.

Returns
True if this GraphicalPrimitive2D's 'fill-rule' attribute has been set, otherwise False is returned.
def libsbml.RenderGroup.isSetFontFamily (   self)

Predicate returning True if this RenderGroup's 'font-family' attribute is set.

isSetFontFamily()   bool
Returns
True if this RenderGroup's 'font-family' attribute has been set, otherwise False is returned.
def libsbml.RenderGroup.isSetFontSize (   self)

Predicate returning True if this RenderGroup's 'font-size' element is set.

isSetFontSize()   bool
Returns
True if this RenderGroup's 'font-size' element has been set, otherwise False is returned.
def libsbml.RenderGroup.isSetFontStyle (   self)

Predicate returning True if this RenderGroup's 'font-style' attribute is set.

isSetFontStyle()   bool
Returns
True if this RenderGroup's 'font-style' attribute has been set, otherwise False is returned.
The attribute 'font-style' is used to specify whether the text is to be 'normal' or 'italic'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-style':
  • 'italic', slanted print

  • 'normal', upright print

def libsbml.RenderGroup.isSetFontWeight (   self)

Predicate returning True if this RenderGroup's 'font-weight' attribute is set.

isSetFontWeight()   bool
Returns
True if this RenderGroup's 'font-weight' attribute has been set, otherwise False is returned.
The attribute 'font-weight' is used to specify whether the text is to be 'normal' or 'bold'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-weight':
  • 'bold', darker and/or thicker than normal print.

  • 'normal', the typical print weight; lighter and/or thinner than 'bold'.

def libsbml.GraphicalPrimitive1D.isSetId (   self)
inherited

Predicate returning True if this GraphicalPrimitive1D's 'id' attribute is set.

isSetId()   bool
Returns
True if this GraphicalPrimitive1D's 'id' attribute has been set, otherwise False is returned.
def libsbml.SBase.isSetIdAttribute (   self)
inherited

Predicate returning True if this object's 'id' attribute is set.

isSetIdAttribute()   bool
The identifier given by an object's 'id' attribute value is used to identify the object within the SBML model definition. Other objects can refer to the component using this identifier. The data type of 'id' is always SId or a type derived from that, such as UnitSId, depending on the object in question. All data types are defined as follows:
letter ::= 'a'..'z','A'..'Z'
digit  ::= '0'..'9'
idChar ::= letter | digit | '_'
SId    ::= ( letter | '_' ) idChar*
The characters ( and ) are used for grouping, the character * 'zero or more times', and the character | indicates logical 'or'. The equality of SBML identifiers is determined by an exact character sequence match; i.e., comparisons must be performed in a case-sensitive manner. This applies to all uses of SId, SIdRef, and derived types.

Users need to be aware of some important API issues that are the result of the history of SBML and libSBML. Prior to SBML Level 3 Version 2, SBML defined 'id' and 'name' attributes on only a subset of SBML objects. To simplify the work of programmers, libSBML's API provided get, set, check, and unset on the SBase object class itself instead of on individual subobject classes. This made the get/set/etc. methods uniformly available on all objects in the libSBML API. LibSBML simply returned empty strings or otherwise did not act when the methods were applied to SBML objects that were not defined by the SBML specification to have 'id' or 'name' attributes. Additional complications arose with the rule and assignment objects: InitialAssignment, EventAssignment, AssignmentRule, and RateRule. In early versions of SBML, the rule object hierarchy was different, and in addition, then as now, they possess different attributes: 'variable' (for the rules and event assignments), 'symbol' (for initial assignments), or neither (for algebraic rules). Prior to SBML Level 3 Version 2, getId() would always return an empty string, and isSetId() would always return False for objects of these classes.

With the addition of 'id' and 'name' attributes on SBase in Level 3 Version 2, it became necessary to introduce a new way to interact with the attributes more consistently in libSBML to avoid breaking backward compatibility in the behavior of the original 'id' methods. For this reason, libSBML provides four functions (getIdAttribute(), setIdAttribute(), isSetIdAttribute(), and unsetIdAttribute()) that always act on the actual 'id' attribute inherited from SBase, regardless of the object's type. These new methods should be used instead of the older getId()/setId()/etc. methods unless the old behavior is somehow necessary. Regardless of the Level and Version of the SBML, these functions allow client applications to use more generalized code in some situations (for instance, when manipulating objects that are all known to have identifiers). If the object in question does not posess an 'id' attribute according to the SBML specification for the Level and Version in use, libSBML will not allow the identifier to be set, nor will it read or write 'id' attributes for those objects.

Returns
True if the 'id' attribute of this SBML object is set, False otherwise.
See also
getIdAttribute()
setIdAttribute()
unsetIdAttribute()
def libsbml.Transformation.isSetMatrix (   self)
inherited

Returns True if the matrix has been set or False otherwise.

isSetMatrix()   bool

The matrix is considered as set if none of the values in the matrix is NaN.

Returns
True or False depending on whether a NaN was found.
def libsbml.SBase.isSetMetaId (   self)
inherited

Predicate returning True if this object's 'metaid' attribute is set.

isSetMetaId()   bool
The optional attribute named 'metaid', present on every major SBML component type, is for supporting metadata annotations using RDF (Resource Description Format). The attribute value has the data type XML ID, the XML identifier type, which means each 'metaid' value must be globally unique within an SBML file. The latter point is important, because the uniqueness criterion applies across any attribute with type ID anywhere in the file, not just the 'metaid' attribute used by SBML—something to be aware of if your application-specific XML content inside the 'annotation' subelement happens to use the XML ID type. Although SBML itself specifies the use of XML ID only for the 'metaid' attribute, SBML-compatible applications should be careful if they use XML ID's in XML portions of a model that are not defined by SBML, such as in the application-specific content of the 'annotation' subelement. Finally, note that LibSBML does not provide an explicit XML ID data type; it uses ordinary character strings, which is easier for applications to support.
Returns
True if the 'metaid' attribute of this SBML object is set, False otherwise.
See also
getMetaId()
setMetaId()
def libsbml.SBase.isSetModelHistory (   self)
inherited

Predicate returning True if this object has a ModelHistory object attached to it.

isSetModelHistory()   bool
Returns
True if the ModelHistory of this object is set, False otherwise.
Note
In SBML Level 2, model history annotations were only permitted on the Model element. In SBML Level 3, they are permitted on all SBML components derived from SBase.
def libsbml.Transformation.isSetName (   self)
inherited

Predicate returning True if this Transformation's 'name' attribute is set.

isSetName()   bool
Returns
True if this Transformation's 'name' attribute has been set, otherwise False is returned.
def libsbml.SBase.isSetNotes (   self)
inherited

Predicate returning True if this object's 'notes' subelement exists and has content.

isSetNotes()   bool

The optional SBML element named 'notes', present on every major SBML component type, is intended as a place for storing optional information intended to be seen by humans. An example use of the 'notes' element would be to contain formatted user comments about the model element in which the 'notes' element is enclosed. Every object derived directly or indirectly from type SBase can have a separate value for 'notes', allowing users considerable freedom when adding comments to their models.

The format of 'notes' elements must be XHTML 1.0. To help verify the formatting of 'notes' content, libSBML provides the static utility method SyntaxChecker.hasExpectedXHTMLSyntax(); however, readers are urged to consult the appropriate SBML specification document for the Level and Version of their model for more in-depth explanations. The SBML Level 2 and 3 specifications have considerable detail about how 'notes' element content must be structured.

Returns
True if a 'notes' subelement exists, False otherwise.
See also
getNotes()
getNotesString()
setNotes()
setNotes()
appendNotes()
appendNotes()
unsetNotes()
SyntaxChecker.hasExpectedXHTMLSyntax()
def libsbml.SBase.isSetSBOTerm (   self)
inherited

Predicate returning True if this object's 'sboTerm' attribute is set.

isSetSBOTerm()   bool
Returns
True if the 'sboTerm' attribute of this SBML object is set, False otherwise.
def libsbml.RenderGroup.isSetStartHead (   self)

Predicate returning True if this RenderGroup's 'startHead' attribute is set.

isSetStartHead()   bool
Returns
True if this RenderGroup's 'startHead' attribute has been set, otherwise False is returned.
def libsbml.GraphicalPrimitive1D.isSetStroke (   self)
inherited

Predicate returning True if this GraphicalPrimitive1D's 'stroke' attribute is set.

isSetStroke()   bool
Returns
True if this GraphicalPrimitive1D's 'stroke' attribute has been set, otherwise False is returned.
def libsbml.GraphicalPrimitive1D.isSetStrokeDashArray (   self)
inherited

Predicate returning True if this GraphicalPrimitive1D's 'stroke-dasharray' attribute is set.

isSetStrokeDashArray()   bool
Returns
True if this GraphicalPrimitive1D's 'stroke-dasharray' attribute has been set, otherwise False is returned.
def libsbml.GraphicalPrimitive1D.isSetStrokeWidth (   self)
inherited

Predicate returning True if this GraphicalPrimitive1D's 'stroke-width' attribute is set.

isSetStrokeWidth()   bool
Returns
True if this GraphicalPrimitive1D's 'stroke-width' attribute has been set, otherwise False is returned.
def libsbml.RenderGroup.isSetTextAnchor (   self)

Predicate returning True if this RenderGroup's 'text-anchor' attribute is set.

isSetTextAnchor()   bool
Returns
True if this RenderGroup's 'text-anchor' attribute has been set, otherwise False is returned.
The attribute 'text-anchor' is used to specify the horizontal alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'text-anchor':
  • 'start', the start of the text is aligned to the horizontal center of the box.

  • 'middle', the horizontal center of the text is aligned to the horizontal center of the box.

  • 'end', the end of the text is aligned to the horizontal center of the box.

def libsbml.Transformation.isSetTransform (   self)
inherited

Predicate returning True if this Transformation's 'transform' attribute is set.

isSetTransform()   bool
Returns
True if this Transformation's 'transform' attribute has been set, otherwise False is returned.
def libsbml.SBase.isSetUserData (   self)
inherited

Predicate returning true or false depending on whether the user data of this element has been set.

isSetUserData()   bool
The user data associated with an SBML object can be used by an application developer to attach custom information to that object in the model. In case of a deep copy, this data will passed as-is. The data attribute will never be interpreted by libSBML.
Returns
boolean, True if this object's user data has been set, False otherwise.
def libsbml.RenderGroup.isSetVTextAnchor (   self)

Predicate returning True if this RenderGroup's 'vtext-anchor' attribute is set.

isSetVTextAnchor()   bool
Returns
True if this RenderGroup's 'vtext-anchor' attribute has been set, otherwise False is returned.
The attribute 'vtext-anchor' is used to specify the vertical alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'vtext-anchor':
  • 'top', the top of the text is aligned to the vertical center of the box.

  • 'middle', the vertical center of the text is aligned with the vertical center of the box.

  • 'bottom', the bottom of the text (i.e. the very bottom of any descending letter like 'y' or 'p') is aligned with the vertical center of the box.

  • 'baseline', the baseline of the text (i.e. the bottom of any non-descending letter like 'a' or e') is aligned with the vertical center of the box.

def libsbml.GraphicalPrimitive1D.isText (   self)
inherited
isText()   bool
 

Predicate returning True if this abstract GraphicalPrimitive1D is of type Text

Returns
True if this abstract GraphicalPrimitive1D is of type Text, False otherwise
def libsbml.SBase.matchesRequiredSBMLNamespacesForAddition (   self,
  args 
)
inherited

Returns True if this object's set of XML namespaces are a subset of the given object's XML namespaces.

matchesRequiredSBMLNamespacesForAddition(SBase sb)   bool
The SBMLNamespaces object encapsulates SBML Level/Version/namespaces information. It is used to communicate the SBML Level, Version, and (in Level 3) packages used in addition to SBML Level 3 Core. A common approach to using libSBML's SBMLNamespaces facilities is to create an SBMLNamespaces object somewhere in a program once, then hand that object as needed to object constructors that accept SBMLNamespaces as arguments.
Parameters
sban object to compare with respect to namespaces.
Returns
boolean, True if this object's collection of namespaces is a subset of sb's, False otherwise.
def libsbml.SBase.matchesSBMLNamespaces (   self,
  args 
)
inherited

Returns True if this object's set of XML namespaces are the same as the given object's XML namespaces.

matchesSBMLNamespaces(SBase sb)   bool
The SBMLNamespaces object encapsulates SBML Level/Version/namespaces information. It is used to communicate the SBML Level, Version, and (in Level 3) packages used in addition to SBML Level 3 Core. A common approach to using libSBML's SBMLNamespaces facilities is to create an SBMLNamespaces object somewhere in a program once, then hand that object as needed to object constructors that accept SBMLNamespaces as arguments.
Parameters
sban object to compare with respect to namespaces.
Returns
boolean, True if this object's collection of namespaces is the same as sb's, False otherwise.
def libsbml.GraphicalPrimitive1D.removeDash (   self,
  index 
)
inherited

Removes the dash length at the given index.

removeDash(long  index)
Parameters
indexthe index of the dash length to remove from the 'stroke-dasharray' attribute. The function will fail silently if no such index exists.
def libsbml.RenderGroup.removeElement (   self,
  args 
)

This method has multiple variants; they differ in the arguments they accept.

removeElement(long  n)   Transformation2D
removeElement(string sid)   Transformation2D

Each variant is described separately below.


Method variant with the following signature:
removeElement(long n)

Removes the nth Transformation2D from this RenderGroup and returns a pointer to it.

Parameters
na long integer representing the index of the Transformation2D to remove.
Returns
a pointer to the nth Transformation2D in this RenderGroup.
Warning
The pointer that is returned by this function is owned by the caller, who is responsible for deleting it. Any changes made to the element will not be reflected in any resulting SBML document unless the element is added to an SBML Document. Even in this case, the element's deletion is still the responsibility of the caller with two exceptions: if it is used as the 'disownedItem' in theListOf.appendAndOwn() or ListOf.insertAndOwn() functions. All other functions in libsbml add a copy of the element, and do not transfer ownership of the pointer.
See also
addElement()
createEllipse()
createRectangle()
createPolygon()
createText()
createCurve()
createImage()
getElement()
getElement()
getNumElements()
removeElement()

Method variant with the following signature:
removeElement(string sid)

Removes the Transformation2D with the given id from this RenderGroup and returns a pointer to it.

Parameters
sidthe ID of the Transformation2D to remove.
Returns
a pointer to the removed Transformation2D in this RenderGroup, or None if no such Transformation2D exists.
Warning
The pointer that is returned by this function is owned by the caller, who is responsible for deleting it. Any changes made to the element will not be reflected in any resulting SBML document unless the element is added to an SBML Document. Even in this case, the element's deletion is still the responsibility of the caller with two exceptions: if it is used as the 'disownedItem' in theListOf.appendAndOwn() or ListOf.insertAndOwn() functions. All other functions in libsbml add a copy of the element, and do not transfer ownership of the pointer.
See also
addElement()
createEllipse()
createRectangle()
createPolygon()
createText()
createCurve()
createImage()
getElement()
getElement()
getNumElements()
removeElement()
def libsbml.SBase.removeFromParentAndDelete (   self)
inherited

Removes this object from its parent.

removeFromParentAndDelete()   int

If the parent was storing this object as a pointer, it is deleted. If not, it is simply cleared (as in ListOf objects). This is a pure virtual method, as every SBase element has different parents, and therefore different methods of removing itself. Will fail (and not delete itself) if it has no parent object. This function is designed to be overridden, but for all objects whose parent is of the class ListOf, the default implementation will work.

Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.SBase.removeTopLevelAnnotationElement (   self,
  args 
)
inherited

Removes the top-level element within the 'annotation' subelement of this SBML object with the given name and optional URI.

removeTopLevelAnnotationElement(string elementName, string elementURI, bool removeEmpty)   int
removeTopLevelAnnotationElement(string elementName, string elementURI)   int
removeTopLevelAnnotationElement(string elementName)   int

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

Calling this method allows a particular annotation element to be removed whilst the remaining annotations remain intact.

Parameters
elementNamea string representing the name of the top level annotation element that is to be removed.
elementURIan optional string that is used to check both the name and URI of the top level element to be removed.
removeEmptyif after removing of the element, the annotation is empty, and the removeEmpty argument is true, the annotation node will be deleted (default).
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
replaceTopLevelAnnotationElement()
replaceTopLevelAnnotationElement()
Note
Owing to the way that language interfaces are created in libSBML, this documentation may show methods that define default values for parameters with text that has the form parameter = value. This is not to be intepreted as a Python keyword argument; the use of a parameter name followed by an equals sign followed by a value is only meant to indicate a default value if the argument is not provided at all. It is not a keyword in the Python sense.
def libsbml.SBase.renameMetaIdRefs (   self,
  oldid,
  newid 
)
inherited

Replaces all uses of a given meta identifier attribute value with another value.

renameMetaIdRefs(string oldid, string newid)
In SBML, object 'meta' identifiers are of the XML data type ID; the SBML object attribute itself is typically named metaid. All attributes that hold values referring to values of type ID are of the XML data type IDREF. They are also sometimes informally referred to as 'metaid refs', in analogy to the SBML-defined type SIdRef.

This method works by looking at all meta-identifier attribute values, comparing the identifiers to the value of oldid. If any matches are found, the matching identifiers are replaced with newid. The method does not descend into child elements.

Parameters
oldidthe old identifier.
newidthe new identifier.
def libsbml.RenderGroup.renameSIdRefs (   self,
  oldid,
  newid 
)

Replaces all uses of a given SIdRef type attribute value with another value.

renameSIdRefs(string oldid, string newid)
In SBML, object identifiers are of a data type called SId. In SBML Level 3, an explicit data type called SIdRef was introduced for attribute values that refer to SId values; in previous Levels of SBML, this data type did not exist and attributes were simply described to as 'referring to an identifier', but the effective data type was the same as SIdRef in Level 3. These and other methods of libSBML refer to the type SIdRef for all Levels of SBML, even if the corresponding SBML specification did not explicitly name the data type.

This method works by looking at all attributes and (if appropriate) mathematical formulas in MathML content, comparing the referenced identifiers to the value of oldid. If any matches are found, the matching values are replaced with newid. The method does not descend into child elements.

Parameters
oldidthe old identifier.
newidthe new identifier.
def libsbml.SBase.renameUnitSIdRefs (   self,
  oldid,
  newid 
)
inherited

Replaces all uses of a given UnitSIdRef type attribute value with another value.

renameUnitSIdRefs(string oldid, string newid)
In SBML, unit definitions have identifiers of type UnitSId. In SBML Level 3, an explicit data type called UnitSIdRef was introduced for attribute values that refer to UnitSId values; in previous Levels of SBML, this data type did not exist and attributes were simply described to as 'referring to a unit identifier', but the effective data type was the same as UnitSIdRef in Level 3. These and other methods of libSBML refer to the type UnitSIdRef for all Levels of SBML, even if the corresponding SBML specification did not explicitly name the data type.

This method works by looking at all unit identifier attribute values (including, if appropriate, inside mathematical formulas), comparing the referenced unit identifiers to the value of oldid. If any matches are found, the matching values are replaced with newid. The method does not descend into child elements.

Parameters
oldidthe old identifier.
newidthe new identifier.
def libsbml.SBase.replaceTopLevelAnnotationElement (   self,
  args 
)
inherited

This method has multiple variants; they differ in the arguments they accept.

replaceTopLevelAnnotationElement(XMLNode annotation)   int
replaceTopLevelAnnotationElement(string annotation)   int

Each variant is described separately below.


Method variant with the following signature:
replaceTopLevelAnnotationElement(XMLNode annotation)

Replaces the given top-level element within the 'annotation' subelement of this SBML object and with the annotation element supplied.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

This method determines the name of the element to be replaced from the annotation argument. Functionally it is equivalent to calling removeTopLevelAnnotationElement(name) followed by calling appendAnnotation(annotation_with_name), with the exception that the placement of the annotation element remains the same.

Parameters
annotationXMLNode representing the replacement top level annotation.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
removeTopLevelAnnotationElement()
replaceTopLevelAnnotationElement()

Method variant with the following signature:
replaceTopLevelAnnotationElement(string annotation)

Replaces the given top-level element within the 'annotation' subelement of this SBML object and with the annotation element supplied.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

This method determines the name of the element to be replaced from the annotation argument. Functionally it is equivalent to calling removeTopLevelAnnotationElement(name) followed by calling appendAnnotation(annotation_with_name), with the exception that the placement of the annotation element remains the same.

Parameters
annotationstring representing the replacement top level annotation.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
removeTopLevelAnnotationElement()
replaceTopLevelAnnotationElement()
def libsbml.SBase.setAnnotation (   self,
  args 
)
inherited

This method has multiple variants; they differ in the arguments they accept.

setAnnotation(XMLNode annotation)   int
setAnnotation(string annotation)   int

Each variant is described separately below.


Method variant with the following signature:
setAnnotation(XMLNode annotation)

Sets the value of the 'annotation' subelement of this SBML object.

The content of annotation is copied, and any previous content of this object's 'annotation' subelement is deleted.

Whereas the SBase 'notes' subelement is a container for content to be shown directly to humans, the 'annotation' element is a container for optional software-generated content not meant to be shown to humans. Every object derived from SBase can have its own value for 'annotation'. The element's content type is XML type 'any', allowing essentially arbitrary well-formed XML data content.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

Call this method will result in any existing content of the 'annotation' subelement to be discarded. Unless you have taken steps to first copy and reconstitute any existing annotations into the annotation that is about to be assigned, it is likely that performing such wholesale replacement is unfriendly towards other software applications whose annotations are discarded. An alternative may be to use SBase.appendAnnotation() or SBase.appendAnnotation().

Parameters
annotationan XML structure that is to be used as the new content of the 'annotation' subelement of this object.
Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value:
See also
getAnnotationString()
isSetAnnotation()
setAnnotation()
appendAnnotation()
appendAnnotation()
unsetAnnotation()

Method variant with the following signature:
setAnnotation(string annotation)

Sets the value of the 'annotation' subelement of this SBML object.

The content of annotation is copied, and any previous content of this object's 'annotation' subelement is deleted.

Whereas the SBase 'notes' subelement is a container for content to be shown directly to humans, the 'annotation' element is a container for optional software-generated content not meant to be shown to humans. Every object derived from SBase can have its own value for 'annotation'. The element's content type is XML type 'any', allowing essentially arbitrary well-formed XML data content.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

Call this method will result in any existing content of the 'annotation' subelement to be discarded. Unless you have taken steps to first copy and reconstitute any existing annotations into the annotation that is about to be assigned, it is likely that performing such wholesale replacement is unfriendly towards other software applications whose annotations are discarded. An alternative may be to use SBase.appendAnnotation() or SBase.appendAnnotation().

Parameters
annotationan XML string that is to be used as the content of the 'annotation' subelement of this object.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getAnnotationString()
isSetAnnotation()
setAnnotation()
appendAnnotation()
appendAnnotation()
unsetAnnotation()
def libsbml.GraphicalPrimitive1D.setDashByIndex (   self,
  index,
  dash 
)
inherited

Sets the integer value of the dash at the given position.

setDashByIndex(long  index, long  dash)
Parameters
indexthe index of the dash length to replace in the 'stroke-dasharray' attribute. The function will fail silently if no such index exists.
dashthe integer length to set the indexed dash to.
def libsbml.RenderGroup.setEndHead (   self,
  endHead 
)

Sets the value of the 'endHead' attribute of this RenderGroup.

setEndHead(string endHead)   int
Parameters
endHeadstring value of the 'endHead' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.GraphicalPrimitive2D.setFill (   self,
  fill 
)
inherited

Sets the value of the 'fill' attribute of this GraphicalPrimitive2D.

setFill(string fill)   int
Parameters
fillstring value of the 'fill' attribute to be set.
Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value: Calling this function with fill = None or an empty string is equivalent to calling unsetFill().
def libsbml.GraphicalPrimitive2D.setFillColor (   self,
  color 
)
inherited

Set fill color to the id of a color definition, the id of a gradient definition or a color value string.

setFillColor(string color)
Parameters
colorthe id of a color deifnition or a gradient or a color value string.
def libsbml.GraphicalPrimitive2D.setFillRule (   self,
  args 
)
inherited

This method has multiple variants; they differ in the arguments they accept.

setFillRule(GraphicalPrimitive2D::FILL_RULE rule)
setFillRule(long  fillRule)   int
setFillRule(string fillRule)   int

Each variant is described separately below.


Method variant with the following signature:
setFillRule(string fillRule)

Sets the value of the 'fill-rule' attribute of this GraphicalPrimitive2D.

The attribute 'fill-rule' is used to define how polygons should be filled. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'fill-rule':
  • 'nonzero': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside.

  • 'evenodd': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.

  • 'inherit': This value declares the 'insideness' of a point in the shape by declaring that the property takes the same computed value as the property for the element's parent. The inherited value, which is normally only used as a fallback value, can be clarified by setting 'inherit' explicitly. NOTE: This value is NOT in the Level 3 Version 1 Render specification, but was left out due to an oversight: the value has long been part of the codebase. It is provided here as a convenience. Elements with a fill-rule set to 'inherit' actually behave identicaly to elements without a fill-rule attribute at all, since this attribute always takes the value of a parent element if not defined explicitly.

Parameters
fillRulestring of the 'fill-rule' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:

Method variant with the following signature:
setFillRule(FILL_RULE rule)

Sets the value of the 'fill-rule' attribute of this GraphicalPrimitive2D.

The attribute 'fill-rule' is used to define how polygons should be filled. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'fill-rule':
  • 'nonzero': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside.

  • 'evenodd': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.

  • 'inherit': This value declares the 'insideness' of a point in the shape by declaring that the property takes the same computed value as the property for the element's parent. The inherited value, which is normally only used as a fallback value, can be clarified by setting 'inherit' explicitly. NOTE: This value is NOT in the Level 3 Version 1 Render specification, but was left out due to an oversight: the value has long been part of the codebase. It is provided here as a convenience. Elements with a fill-rule set to 'inherit' actually behave identicaly to elements without a fill-rule attribute at all, since this attribute always takes the value of a parent element if not defined explicitly.

Parameters
ruleint value of the 'fill-rule' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:

Method variant with the following signature:
setFillRule(long fillRule)

Sets the value of the 'fill-rule' attribute of this GraphicalPrimitive2D.

The attribute 'fill-rule' is used to define how polygons should be filled. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'fill-rule':
  • 'nonzero': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside.

  • 'evenodd': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.

  • 'inherit': This value declares the 'insideness' of a point in the shape by declaring that the property takes the same computed value as the property for the element's parent. The inherited value, which is normally only used as a fallback value, can be clarified by setting 'inherit' explicitly. NOTE: This value is NOT in the Level 3 Version 1 Render specification, but was left out due to an oversight: the value has long been part of the codebase. It is provided here as a convenience. Elements with a fill-rule set to 'inherit' actually behave identicaly to elements without a fill-rule attribute at all, since this attribute always takes the value of a parent element if not defined explicitly.

Parameters
fillRuleint value of the 'fill-rule' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.RenderGroup.setFontFamily (   self,
  fontFamily 
)

Sets the value of the 'font-family' attribute of this RenderGroup.

setFontFamily(string fontFamily)   int
Parameters
fontFamilystring value of the 'font-family' attribute to be set.
Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value: Calling this function with fontFamily = None or an empty string is equivalent to calling unsetFontFamily().
def libsbml.RenderGroup.setFontSize (   self,
  size 
)

Sets the font size.

setFontSize(RelAbsVector size)   int

Normally this is an absolute value, e.g. 18 for a 18pt font. It is however allowed the specify the font size in terms of relative values in relation to the current viewport. In most cases the viewport will be the dimensions of a bounding box of a layout object.

Parameters
sizethe new font size.
def libsbml.RenderGroup.setFontStyle (   self,
  args 
)

This method has multiple variants; they differ in the arguments they accept.

setFontStyle(long  fontStyle)   int
setFontStyle(Text::FONT_STYLE style)   int
setFontStyle(string fontStyle)   int

Each variant is described separately below.


Method variant with the following signature:
setFontStyle(string fontStyle)

Sets the value of the 'font-style' attribute of this RenderGroup.

Parameters
fontStylestring of the 'font-style' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
The attribute 'font-style' is used to specify whether the text is to be 'normal' or 'italic'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-style':
  • 'italic', slanted print

  • 'normal', upright print


Method variant with the following signature:
setFontStyle(long fontStyle)

Sets the value of the 'font-style' attribute of this RenderGroup.

Parameters
fontStyleint value of the 'font-style' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
The attribute 'font-style' is used to specify whether the text is to be 'normal' or 'italic'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-style':
  • 'italic', slanted print

  • 'normal', upright print

def libsbml.RenderGroup.setFontWeight (   self,
  args 
)

This method has multiple variants; they differ in the arguments they accept.

setFontWeight(long  fontWeight)   int
setFontWeight(Text::FONT_WEIGHT arg2)   int
setFontWeight(string fontWeight)   int

Each variant is described separately below.


Method variant with the following signature:
setFontWeight(long fontWeight)

Sets the value of the 'font-weight' attribute of this RenderGroup.

Parameters
fontWeightint value of the 'font-weight' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
The attribute 'font-weight' is used to specify whether the text is to be 'normal' or 'bold'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-weight':
  • 'bold', darker and/or thicker than normal print.

  • 'normal', the typical print weight; lighter and/or thinner than 'bold'.


Method variant with the following signature:
setFontWeight(string fontWeight)

Sets the value of the 'font-weight' attribute of this RenderGroup.

Parameters
fontWeightstring of the 'font-weight' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
The attribute 'font-weight' is used to specify whether the text is to be 'normal' or 'bold'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-weight':
  • 'bold', darker and/or thicker than normal print.

  • 'normal', the typical print weight; lighter and/or thinner than 'bold'.

def libsbml.GraphicalPrimitive1D.setId (   self,
  id 
)
inherited

Sets the value of the 'id' attribute of this GraphicalPrimitive1D.

setId(string id)   int
Parameters
idstring value of the 'id' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are: Calling this function with id = None or an empty string is equivalent to calling unsetId().
def libsbml.SBase.setIdAttribute (   self,
  sid 
)
inherited

Sets the value of the 'id' attribute of this SBML object.

setIdAttribute(string sid)   int
The string sid is copied.
The identifier given by an object's 'id' attribute value is used to identify the object within the SBML model definition. Other objects can refer to the component using this identifier. The data type of 'id' is always SId or a type derived from that, such as UnitSId, depending on the object in question. All data types are defined as follows:
letter ::= 'a'..'z','A'..'Z'
digit  ::= '0'..'9'
idChar ::= letter | digit | '_'
SId    ::= ( letter | '_' ) idChar*
The characters ( and ) are used for grouping, the character * 'zero or more times', and the character | indicates logical 'or'. The equality of SBML identifiers is determined by an exact character sequence match; i.e., comparisons must be performed in a case-sensitive manner. This applies to all uses of SId, SIdRef, and derived types.

Users need to be aware of some important API issues that are the result of the history of SBML and libSBML. Prior to SBML Level 3 Version 2, SBML defined 'id' and 'name' attributes on only a subset of SBML objects. To simplify the work of programmers, libSBML's API provided get, set, check, and unset on the SBase object class itself instead of on individual subobject classes. This made the get/set/etc. methods uniformly available on all objects in the libSBML API. LibSBML simply returned empty strings or otherwise did not act when the methods were applied to SBML objects that were not defined by the SBML specification to have 'id' or 'name' attributes. Additional complications arose with the rule and assignment objects: InitialAssignment, EventAssignment, AssignmentRule, and RateRule. In early versions of SBML, the rule object hierarchy was different, and in addition, then as now, they possess different attributes: 'variable' (for the rules and event assignments), 'symbol' (for initial assignments), or neither (for algebraic rules). Prior to SBML Level 3 Version 2, getId() would always return an empty string, and isSetId() would always return False for objects of these classes.

With the addition of 'id' and 'name' attributes on SBase in Level 3 Version 2, it became necessary to introduce a new way to interact with the attributes more consistently in libSBML to avoid breaking backward compatibility in the behavior of the original 'id' methods. For this reason, libSBML provides four functions (getIdAttribute(), setIdAttribute(), isSetIdAttribute(), and unsetIdAttribute()) that always act on the actual 'id' attribute inherited from SBase, regardless of the object's type. These new methods should be used instead of the older getId()/setId()/etc. methods unless the old behavior is somehow necessary. Regardless of the Level and Version of the SBML, these functions allow client applications to use more generalized code in some situations (for instance, when manipulating objects that are all known to have identifiers). If the object in question does not posess an 'id' attribute according to the SBML specification for the Level and Version in use, libSBML will not allow the identifier to be set, nor will it read or write 'id' attributes for those objects.

Parameters
sidthe string to use as the identifier of this object.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getIdAttribute()
setIdAttribute()
isSetIdAttribute()
unsetIdAttribute()
def libsbml.Transformation2D.setMatrix (   self,
  m 
)
inherited

setMatrix (float [12] m)

Sets the 2D matrix to the values given in the array. The 2D matrix is updated accordingly.

Parameters
marray with new values to be set for this Transformation object.
def libsbml.Transformation2D.setMatrix2D (   self,
  m 
)
inherited

setMatrix2D (float [6] m)

Sets the 2D matrix to the values given in the array. The 3D matrix is updated accordingly.

Parameters
marray with new values to be set for this Transformation object.
def libsbml.SBase.setMetaId (   self,
  metaid 
)
inherited

Sets the value of the meta-identifier attribute of this SBML object.

setMetaId(string metaid)   int
The optional attribute named 'metaid', present on every major SBML component type, is for supporting metadata annotations using RDF (Resource Description Format). The attribute value has the data type XML ID, the XML identifier type, which means each 'metaid' value must be globally unique within an SBML file. The latter point is important, because the uniqueness criterion applies across any attribute with type ID anywhere in the file, not just the 'metaid' attribute used by SBML—something to be aware of if your application-specific XML content inside the 'annotation' subelement happens to use the XML ID type. Although SBML itself specifies the use of XML ID only for the 'metaid' attribute, SBML-compatible applications should be careful if they use XML ID's in XML portions of a model that are not defined by SBML, such as in the application-specific content of the 'annotation' subelement. Finally, note that LibSBML does not provide an explicit XML ID data type; it uses ordinary character strings, which is easier for applications to support.

The string metaid is copied.

Parameters
metaidthe identifier string to use as the value of the 'metaid' attribute.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getMetaId()
isSetMetaId()
def libsbml.SBase.setModelHistory (   self,
  history 
)
inherited

Sets the ModelHistory of this object.

setModelHistory(ModelHistory history)   int

The content of history is copied, and this object's existing model history content is deleted.

Parameters
historyModelHistory of this object.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
Note
In SBML Level 2, model history annotations were only permitted on the Model element. In SBML Level 3, they are permitted on all SBML components derived from SBase.
def libsbml.Transformation.setName (   self,
  name 
)
inherited

Sets the value of the 'name' attribute of this Transformation.

setName(string name)   int
Parameters
namestring value of the 'name' attribute to be set.
Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value: Calling this function with name = None or an empty string is equivalent to calling unsetName().
def libsbml.SBase.setNamespaces (   self,
  xmlns 
)
inherited

Sets the namespaces relevant of this SBML object.

setNamespaces(XMLNamespaces xmlns)   int

The content of xmlns is copied, and this object's existing namespace content is deleted.

The SBMLNamespaces object encapsulates SBML Level/Version/namespaces information. It is used to communicate the SBML Level, Version, and (in Level 3) packages used in addition to SBML Level 3 Core.

Parameters
xmlnsthe namespaces to set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.SBase.setNotes (   self,
  args 
)
inherited

This method has multiple variants; they differ in the arguments they accept.

setNotes(XMLNode notes)   int
setNotes(string notes, bool addXHTMLMarkup)   int
setNotes(string notes)   int

Each variant is described separately below.


Method variant with the following signature:
setNotes(string notes, bool addXHTMLMarkup = false)

Sets the value of the 'notes' subelement of this SBML object to a copy of the string notes.

The content of notes is copied, and any existing content of this object's 'notes' subelement is deleted.

The optional SBML element named 'notes', present on every major SBML component type, is intended as a place for storing optional information intended to be seen by humans. An example use of the 'notes' element would be to contain formatted user comments about the model element in which the 'notes' element is enclosed. Every object derived directly or indirectly from type SBase can have a separate value for 'notes', allowing users considerable freedom when adding comments to their models.

The format of 'notes' elements must be XHTML 1.0. To help verify the formatting of 'notes' content, libSBML provides the static utility method SyntaxChecker.hasExpectedXHTMLSyntax(); however, readers are urged to consult the appropriate SBML specification document for the Level and Version of their model for more in-depth explanations. The SBML Level 2 and 3 specifications have considerable detail about how 'notes' element content must be structured.

The following code illustrates a very simple way of setting the notes using this method. Here, the object being annotated is the whole SBML document, but that is for illustration purposes only; you could of course use this same approach to annotate any other SBML component.

1 try:
2  sbmlDoc = SBMLDocument(3, 1)
3 except ValueError:
4  print('Could not create SBMLDocument object')
5  sys.exit(1)
6 
7 note = '<body xmlns='http://www.w3.org/1999/xhtml'><p>here is my note</p></body>'
8 
9 status = sbmlDoc.setNotes(note)
10 if status != LIBSBML_OPERATION_SUCCESS:
11  # Do something to handle the error here.
12  print('Unable to set notes on the SBML document object')
13  sys.exit(1)
Parameters
notesan XML string that is to be used as the content of the 'notes' subelement of this object.
addXHTMLMarkupa boolean indicating whether to wrap the contents of the notes argument with XHTML paragraph (<p>) tags. This is appropriate when the string in notes does not already containg the appropriate XHTML markup.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getNotesString()
isSetNotes()
setNotes()
appendNotes()
appendNotes()
unsetNotes()
SyntaxChecker.hasExpectedXHTMLSyntax()
Note
Owing to the way that language interfaces are created in libSBML, this documentation may show methods that define default values for parameters with text that has the form parameter = value. This is not to be intepreted as a Python keyword argument; the use of a parameter name followed by an equals sign followed by a value is only meant to indicate a default value if the argument is not provided at all. It is not a keyword in the Python sense.

Method variant with the following signature:
setNotes(XMLNode notes)

Sets the value of the 'notes' subelement of this SBML object.

The content of notes is copied, and any existing content of this object's 'notes' subelement is deleted.

The optional SBML element named 'notes', present on every major SBML component type, is intended as a place for storing optional information intended to be seen by humans. An example use of the 'notes' element would be to contain formatted user comments about the model element in which the 'notes' element is enclosed. Every object derived directly or indirectly from type SBase can have a separate value for 'notes', allowing users considerable freedom when adding comments to their models.

The format of 'notes' elements must be XHTML 1.0. To help verify the formatting of 'notes' content, libSBML provides the static utility method SyntaxChecker.hasExpectedXHTMLSyntax(); however, readers are urged to consult the appropriate SBML specification document for the Level and Version of their model for more in-depth explanations. The SBML Level 2 and 3 specifications have considerable detail about how 'notes' element content must be structured.

Parameters
notesan XML structure that is to be used as the content of the 'notes' subelement of this object.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getNotesString()
isSetNotes()
setNotes()
appendNotes()
appendNotes()
unsetNotes()
SyntaxChecker.hasExpectedXHTMLSyntax()
def libsbml.SBase.setSBOTerm (   self,
  args 
)
inherited

This method has multiple variants; they differ in the arguments they accept.

setSBOTerm(int value)   int
setSBOTerm(string sboid)   int

Each variant is described separately below.


Method variant with the following signature:
setSBOTerm(int value)

Sets the value of the 'sboTerm' attribute.

Beginning with SBML Level 2 Version 2, objects derived from SBase have an optional attribute named 'sboTerm' for supporting the use of the Systems Biology Ontology. In SBML proper, the data type of the attribute is a string of the form 'SBO:NNNNNNN', where 'NNNNNNN' is a seven digit integer number; libSBML simplifies the representation by only storing the 'NNNNNNN' integer portion. Thus, in libSBML, the 'sboTerm' attribute on SBase has data type int, and SBO identifiers are stored simply as integers.
SBO terms are a type of optional annotation, and each different class of SBML object derived from SBase imposes its own requirements about the values permitted for 'sboTerm'. More details can be found in SBML specifications for Level 2 Version 2 and above.
Parameters
valuethe NNNNNNN integer portion of the SBO identifier.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
setSBOTerm()

Method variant with the following signature:
setSBOTerm(string sboid)

Sets the value of the 'sboTerm' attribute by string.

Beginning with SBML Level 2 Version 2, objects derived from SBase have an optional attribute named 'sboTerm' for supporting the use of the Systems Biology Ontology. In SBML proper, the data type of the attribute is a string of the form 'SBO:NNNNNNN', where 'NNNNNNN' is a seven digit integer number; libSBML simplifies the representation by only storing the 'NNNNNNN' integer portion. Thus, in libSBML, the 'sboTerm' attribute on SBase has data type int, and SBO identifiers are stored simply as integers.
SBO terms are a type of optional annotation, and each different class of SBML object derived from SBase imposes its own requirements about the values permitted for 'sboTerm'. More details can be found in SBML specifications for Level 2 Version 2 and above.
Parameters
sboidthe SBO identifier string of the form 'SBO:NNNNNNN'.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
setSBOTerm()
def libsbml.RenderGroup.setStartHead (   self,
  startHead 
)

Sets the value of the 'startHead' attribute of this RenderGroup.

setStartHead(string startHead)   int
Parameters
startHeadstring value of the 'startHead' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.GraphicalPrimitive1D.setStroke (   self,
  stroke 
)
inherited

Sets the value of the 'stroke' attribute of this GraphicalPrimitive1D.

setStroke(string stroke)   int
Parameters
strokestring value of the 'stroke' attribute to be set.
Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value: Calling this function with stroke = None or an empty string is equivalent to calling unsetStroke().
def libsbml.GraphicalPrimitive1D.setStrokeDashArray (   self,
  array 
)
inherited

Sets the value of the 'stroke-dasharray' attribute of this GraphicalPrimitive1D.

setStrokeDashArray(std::vector< long  >  & array)   int
Parameters
arrayvalue of the 'stroke-dasharray' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.GraphicalPrimitive1D.setStrokeWidth (   self,
  strokeWidth 
)
inherited

Sets the value of the 'stroke-width' attribute of this GraphicalPrimitive1D.

setStrokeWidth (float strokeWidth)   int
Parameters
strokeWidthfloat value of the 'stroke-width' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.RenderGroup.setTextAnchor (   self,
  args 
)

This method has multiple variants; they differ in the arguments they accept.

setTextAnchor(long  textAnchor)   int
setTextAnchor(Text::TEXT_ANCHOR anchor)   int
setTextAnchor(string textAnchor)   int

Each variant is described separately below.


Method variant with the following signature:
setTextAnchor(long textAnchor)

Sets the value of the 'text-anchor' attribute of this RenderGroup.

Parameters
textAnchorint value of the 'text-anchor' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
The attribute 'text-anchor' is used to specify the horizontal alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'text-anchor':
  • 'start', the start of the text is aligned to the horizontal center of the box.

  • 'middle', the horizontal center of the text is aligned to the horizontal center of the box.

  • 'end', the end of the text is aligned to the horizontal center of the box.


Method variant with the following signature:
setTextAnchor(string textAnchor)

Sets the value of the 'text-anchor' attribute of this RenderGroup.

Parameters
textAnchorstring of the 'text-anchor' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
The attribute 'text-anchor' is used to specify the horizontal alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'text-anchor':
  • 'start', the start of the text is aligned to the horizontal center of the box.

  • 'middle', the horizontal center of the text is aligned to the horizontal center of the box.

  • 'end', the end of the text is aligned to the horizontal center of the box.

def libsbml.Transformation.setTransform (   self,
  inArray 
)
inherited

Sets the value of the 'transform' attribute of this Transformation.

setTransform (float * inArray)   int
Parameters
inArrayfloat* array value of the 'transform' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.RenderGroup.setVTextAnchor (   self,
  args 
)

This method has multiple variants; they differ in the arguments they accept.

setVTextAnchor(Text::TEXT_ANCHOR anchor)   int
setVTextAnchor(string vtextAnchor)   int
setVTextAnchor(long  vtextAnchor)   int

Each variant is described separately below.


Method variant with the following signature:
setVTextAnchor(string vtextAnchor)

Sets the value of the 'vtext-anchor' attribute of this RenderGroup.

Parameters
vtextAnchorstring of the 'vtext-anchor' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
The attribute 'vtext-anchor' is used to specify the vertical alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'vtext-anchor':
  • 'top', the top of the text is aligned to the vertical center of the box.

  • 'middle', the vertical center of the text is aligned with the vertical center of the box.

  • 'bottom', the bottom of the text (i.e. the very bottom of any descending letter like 'y' or 'p') is aligned with the vertical center of the box.

  • 'baseline', the baseline of the text (i.e. the bottom of any non-descending letter like 'a' or e') is aligned with the vertical center of the box.


Method variant with the following signature:
setVTextAnchor(long vtextAnchor)

Sets the value of the 'vtext-anchor' attribute of this RenderGroup.

Parameters
vtextAnchorstring of the 'vtext-anchor' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
The attribute 'vtext-anchor' is used to specify the vertical alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'vtext-anchor':
  • 'top', the top of the text is aligned to the vertical center of the box.

  • 'middle', the vertical center of the text is aligned with the vertical center of the box.

  • 'bottom', the bottom of the text (i.e. the very bottom of any descending letter like 'y' or 'p') is aligned with the vertical center of the box.

  • 'baseline', the baseline of the text (i.e. the bottom of any non-descending letter like 'a' or e') is aligned with the vertical center of the box.


Method variant with the following signature:
setVTextAnchor(Text::TEXT_ANCHOR anchor)

Sets the value of the 'vtext-anchor' attribute of this RenderGroup.

Parameters
anchorint value of the 'vtext-anchor' attribute to be set.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
The attribute 'vtext-anchor' is used to specify the vertical alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'vtext-anchor':
  • 'top', the top of the text is aligned to the vertical center of the box.

  • 'middle', the vertical center of the text is aligned with the vertical center of the box.

  • 'bottom', the bottom of the text (i.e. the very bottom of any descending letter like 'y' or 'p') is aligned with the vertical center of the box.

  • 'baseline', the baseline of the text (i.e. the bottom of any non-descending letter like 'a' or e') is aligned with the vertical center of the box.

def libsbml.RenderGroup.setVtextAnchor (   self,
  args 
)
setVtextAnchor(Text::TEXT_ANCHOR anchor)   int
setVtextAnchor(string vtextAnchor)   int
setVtextAnchor(long  vtextAnchor)   int
def libsbml.SBase.toSBML (   self)
inherited

Returns a string consisting of a partial SBML corresponding to just this object.

toSBML()   string
Returns
the partial SBML that describes this SBML object.
Warning
This is primarily provided for testing and debugging purposes. It may be removed in a future version of libSBML.
def libsbml.RenderGroup.toXML (   self)

Creates an XMLNode object from this RenderGroup object.

toXML()   XMLNode
Returns
the XMLNode with the XML representation for the RenderGroup object.
def libsbml.SBase.toXMLNode (   self)
inherited

Returns this element as an XMLNode.

toXMLNode()   XMLNode
Returns
this element as an XMLNode.
Warning
This operation is computationally expensive, because the element has to be fully serialized to a string and then parsed into the XMLNode structure. Attempting to convert a large tree structure (e.g., a large Model) may consume significant computer memory and time.
def libsbml.SBase.unsetAnnotation (   self)
inherited

Unsets the value of the 'annotation' subelement of this SBML object.

unsetAnnotation()   int

Whereas the SBase 'notes' subelement is a container for content to be shown directly to humans, the 'annotation' element is a container for optional software-generated content not meant to be shown to humans. Every object derived from SBase can have its own value for 'annotation'. The element's content type is XML type 'any', allowing essentially arbitrary well-formed XML data content.

SBML places a few restrictions on the organization of the content of annotations; these are intended to help software tools read and write the data as well as help reduce conflicts between annotations added by different tools. Please see the SBML specifications for more details.

Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value:
See also
getAnnotation()
getAnnotationString()
isSetAnnotation()
setAnnotation()
setAnnotation()
appendAnnotation()
appendAnnotation()
def libsbml.SBase.unsetCVTerms (   self)
inherited

Clears the list of CVTerm objects attached to this SBML object.

unsetCVTerms()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.RenderGroup.unsetEndHead (   self)

Unsets the value of the 'endHead' attribute of this RenderGroup.

unsetEndHead()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.GraphicalPrimitive2D.unsetFill (   self)
inherited

Unsets the value of the 'fill' attribute of this GraphicalPrimitive2D.

unsetFill()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.GraphicalPrimitive2D.unsetFillRule (   self)
inherited

Unsets the value of the 'fill-rule' attribute of this GraphicalPrimitive2D.

unsetFillRule()   int
The attribute 'fill-rule' is used to define how polygons should be filled. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'fill-rule':
  • 'nonzero': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and then examining the places where a segment of the shape crosses the ray. Starting with a count of zero, add one each time a path segment crosses the ray from left to right and subtract one each time a path segment crosses the ray from right to left. After counting the crossings, if the result is zero then the point is outside the path. Otherwise, it is inside.

  • 'evenodd': This value determines the 'insideness' of a point in the shape by drawing a ray from that point to infinity in any direction and counting the number of path segments from the given shape that the ray crosses. If this number is odd, the point is inside; if even, the point is outside.

  • 'inherit': This value declares the 'insideness' of a point in the shape by declaring that the property takes the same computed value as the property for the element's parent. The inherited value, which is normally only used as a fallback value, can be clarified by setting 'inherit' explicitly. NOTE: This value is NOT in the Level 3 Version 1 Render specification, but was left out due to an oversight: the value has long been part of the codebase. It is provided here as a convenience. Elements with a fill-rule set to 'inherit' actually behave identicaly to elements without a fill-rule attribute at all, since this attribute always takes the value of a parent element if not defined explicitly.

Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value:
def libsbml.RenderGroup.unsetFontFamily (   self)

Unsets the value of the 'font-family' attribute of this RenderGroup.

unsetFontFamily()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.RenderGroup.unsetFontSize (   self)

Unsets the value of the 'font-size' element of this RenderGroup.

unsetFontSize()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.RenderGroup.unsetFontStyle (   self)

Unsets the value of the 'font-style' attribute of this RenderGroup.

unsetFontStyle()   int
Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value:
The attribute 'font-style' is used to specify whether the text is to be 'normal' or 'italic'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-style':
  • 'italic', slanted print

  • 'normal', upright print

def libsbml.RenderGroup.unsetFontWeight (   self)

Unsets the value of the 'font-weight' attribute of this RenderGroup.

unsetFontWeight()   int
Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value:
The attribute 'font-weight' is used to specify whether the text is to be 'normal' or 'bold'. If omitted, the text may be rendered in either way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'font-weight':
  • 'bold', darker and/or thicker than normal print.

  • 'normal', the typical print weight; lighter and/or thinner than 'bold'.

def libsbml.GraphicalPrimitive1D.unsetId (   self)
inherited

Unsets the value of the 'id' attribute of this GraphicalPrimitive1D.

unsetId()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.SBase.unsetIdAttribute (   self)
inherited

Unsets the value of the 'id' attribute of this SBML object.

unsetIdAttribute()   int

Most (but not all) objects in SBML include two common attributes: 'id' and 'name'. The identifier given by an object's 'id' attribute value is used to identify the object within the SBML model definition. Other objects can refer to the component using this identifier.

Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
See also
getIdAttribute()
setIdAttribute()
isSetIdAttribute()
def libsbml.Transformation.unsetMatrix (   self)
inherited

Unsets the value of the 'transform' attribute of this Transformation.

unsetMatrix()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.SBase.unsetMetaId (   self)
inherited

Unsets the value of the 'metaid' attribute of this SBML object.

unsetMetaId()   int
The optional attribute named 'metaid', present on every major SBML component type, is for supporting metadata annotations using RDF (Resource Description Format). The attribute value has the data type XML ID, the XML identifier type, which means each 'metaid' value must be globally unique within an SBML file. The latter point is important, because the uniqueness criterion applies across any attribute with type ID anywhere in the file, not just the 'metaid' attribute used by SBML—something to be aware of if your application-specific XML content inside the 'annotation' subelement happens to use the XML ID type. Although SBML itself specifies the use of XML ID only for the 'metaid' attribute, SBML-compatible applications should be careful if they use XML ID's in XML portions of a model that are not defined by SBML, such as in the application-specific content of the 'annotation' subelement. Finally, note that LibSBML does not provide an explicit XML ID data type; it uses ordinary character strings, which is easier for applications to support.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.SBase.unsetModelHistory (   self)
inherited

Unsets the ModelHistory object attached to this object.

unsetModelHistory()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
Note
In SBML Level 2, model history annotations were only permitted on the Model element. In SBML Level 3, they are permitted on all SBML components derived from SBase.
def libsbml.Transformation.unsetName (   self)
inherited

Unsets the value of the 'name' attribute of this Transformation.

unsetName()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.SBase.unsetNotes (   self)
inherited

Unsets the value of the 'notes' subelement of this SBML object.

unsetNotes()   int

The optional SBML element named 'notes', present on every major SBML component type, is intended as a place for storing optional information intended to be seen by humans. An example use of the 'notes' element would be to contain formatted user comments about the model element in which the 'notes' element is enclosed. Every object derived directly or indirectly from type SBase can have a separate value for 'notes', allowing users considerable freedom when adding comments to their models.

The format of 'notes' elements must be XHTML 1.0. To help verify the formatting of 'notes' content, libSBML provides the static utility method SyntaxChecker.hasExpectedXHTMLSyntax(); however, readers are urged to consult the appropriate SBML specification document for the Level and Version of their model for more in-depth explanations. The SBML Level 2 and 3 specifications have considerable detail about how 'notes' element content must be structured.

Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value:
See also
getNotesString()
isSetNotes()
setNotes()
setNotes()
appendNotes()
appendNotes()
SyntaxChecker.hasExpectedXHTMLSyntax()
def libsbml.SBase.unsetSBOTerm (   self)
inherited

Unsets the value of the 'sboTerm' attribute of this SBML object.

unsetSBOTerm()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.RenderGroup.unsetStartHead (   self)

Unsets the value of the 'startHead' attribute of this RenderGroup.

unsetStartHead()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.GraphicalPrimitive1D.unsetStroke (   self)
inherited

Unsets the value of the 'stroke' attribute of this GraphicalPrimitive1D.

unsetStroke()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.GraphicalPrimitive1D.unsetStrokeDashArray (   self)
inherited

Unsets the value of the 'stroke-dasharray' attribute of this GraphicalPrimitive1D.

unsetStrokeDashArray()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.GraphicalPrimitive1D.unsetStrokeWidth (   self)
inherited

Unsets the value of the 'stroke-width' attribute of this GraphicalPrimitive1D.

unsetStrokeWidth()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.RenderGroup.unsetTextAnchor (   self)

Unsets the value of the 'text-anchor' attribute of this RenderGroup.

unsetTextAnchor()   int
Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value:
The attribute 'text-anchor' is used to specify the horizontal alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'text-anchor':
  • 'start', the start of the text is aligned to the horizontal center of the box.

  • 'middle', the horizontal center of the text is aligned to the horizontal center of the box.

  • 'end', the end of the text is aligned to the horizontal center of the box.

def libsbml.Transformation.unsetTransform (   self)
inherited

Unsets the value of the 'transform' attribute of this Transformation.

unsetTransform()   int
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.SBase.unsetUserData (   self)
inherited

Unsets the user data of this element.

unsetUserData()   int
The user data associated with an SBML object can be used by an application developer to attach custom information to that object in the model. In case of a deep copy, this data will passed as-is. The data attribute will never be interpreted by libSBML.
Returns
integer value indicating success/failure of the function. The possible values returned by this function are:
def libsbml.RenderGroup.unsetVTextAnchor (   self)

Unsets the value of the 'vtext-anchor' attribute of this RenderGroup.

unsetVTextAnchor()   int
Returns
integer value indicating success/failure of the function. This particular function only does one thing irrespective of user input or object state, and thus will only return a single value:
The attribute 'vtext-anchor' is used to specify the vertical alignment of the text. If omitted, the text may be aligned in any way. In the SBML Level 3 Version 1 Render specification, the following are the allowable values for 'vtext-anchor':
  • 'top', the top of the text is aligned to the vertical center of the box.

  • 'middle', the vertical center of the text is aligned with the vertical center of the box.

  • 'bottom', the bottom of the text (i.e. the very bottom of any descending letter like 'y' or 'p') is aligned with the vertical center of the box.

  • 'baseline', the baseline of the text (i.e. the bottom of any non-descending letter like 'a' or e') is aligned with the vertical center of the box.